Full notes
Full War and Politics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello.
What changed
- Gameplay
War and Politics changes
Thank you for using War and Politics.
Guiding you through the update #6.
【Update】
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Canada added (playable country)
Australia added (playable country)
Taiwan added (playable country)
Ukraine added (playable country)
Loyalty system added
If loyalty drops, certain units become harder to command, among other penalties.
Positive trigger added (toggle ON/OFF)
Economic activation: When this trigger activates, financial revenue increases.
Increase in loyalty
Negative trigger added (toggle ON/OFF)
Economic recession: When this trigger activates, financial revenue decreases.
Decline in loyalty
New/updated algorithms for population, population density, conscription, and various other keywords have been added, modified, and improved.
BGM (background music) change option added (random selection).
Additional speed‑up settings added to the existing playback rate options: X3, X5, X6, X7, X8, X9, X10.
The Tax tab now displays daily income and daily expenditure.
In the volunteer recruitment system, the action points (political capital) required to increase troop numbers have been raised from 1 to 3.
On the “Very Hard” difficulty level, triggers can no longer be turned OFF.
I will try even harder.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
