Full notes
Full Wanted Killer VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
Update 8 brings you what you've all been waiting for - finally there is LOOOOOOOT ːsteamhappyː From now on, there are 5 different enemy tiers - higher tiers mean stronger enemies but also a higher chance of a rare weapon drop! Which brings us to... GUNS! There are now 5 different weapon rarities: Common, Uncommon, Rare, Epic, Legendary. Within each rarity, there are 5 different levels. You can increase weapon levels by upgrading your guns with gold. Each weapon can be upgraded to level 5. We have also improved Lobby and changed the loadout screen so you can easily manage all these new sweet guns that you collected. Apart from that, we also added new mission and a new boss character “Kees van Kloten”. And that's still not it. Here is the full list of all changes to be found in this update:
Added new tier System for weapons, we have now multiple tiers per weapon type:
Common
Uncommon
Rare
Epic
Legendary
Enemies drop different levels of LOOT
Added new mission and boss character “Kees van Kloten”
Added a new loadout screen with all weapon types and characters
Redesigned lobby including inventory system
Added new video tutorials and infographics
Added holster functionality for primary weapons
Added backpack to store weapons, ammo, etc.
Enemies can now have armor on top of HP
Added different ammo per gun type:
Rifle
Pistol
SMG
Shotgun
Exotic
This is just the beginning of many improvements to add more depth to the game, so stay tuned! Now get back to it and have fun upgrading your weapons 🔫💪 -------------------------------------------------- We just released a patch along with this update bringing you a list of bug fixes and quality-of-life improvements:
Added reload function for exotic weapons (flamethrower and tesla gun)
Added loadout tutorials
Removed health bracelets for improved readability
Equipped Vom Strom with correct tesla gun
Added backpack sounds
Added quick equip buttons in the mission complete screen
Added ammo UI for pistols
Improved regions for grabbing weapons from backpack/holsters
Bugfixes:
Fixed Windows Mixed Reality controller issues
Replaced SG45 Razorback with correct texture
Fixed a bug with health text rendering on wrist
Fixed enemies occasionally standing around for no reason
Fixed readability for the uncommon weapon names
Fixed VO overlapping
Fixed collision for the tutorial doors
Fixed drone position in Nightfall
Raised HP for the drone in Subway mobile defense
Fixed drone countdown in Mission Sky High
Fixed the teleport paths in the missions
Fixed issues with player spawn positions when you were away from the center of your room
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
