Full notes
Full Wanted Killer VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
We're happy to announce that there is a bunch of improvements and quality of life changes coming your way ːsteamhappyː Realistic rifle scopes, enhanced weapon handling, improved VFX and much more make 2-handed shooting more fun than ever!
You can find the full list with all changes here:
Replaced Mia’s base weapon with the new “L38 BUMBLEBEE”
Improved weapon balancing
Added scopes to Mia’s rifles
Added new muzzle flashes
Particle pass on shooting and bullets
New bullet trails added
Improved weapon handling - added recoil for a better feel
New control option for focus teleport added
Option 1: hold the grip button to focus teleport and release to stop
Option 2: tap once to focus teleport and tap again to stop
Added collision on the mission drones
Weapon grip improvements added - when grabbing a rifle grip, the hand snaps to the grip instead of the other way round so that aiming is unaffected
Tweaked Spidermom boss fight
Health bar of bosses added to the player HUD
Health bar of drones to be protected added to the player HUD
Change added so lab boss now only needs to be killed once
Bug fixes:
Fixed survival mode of 2 bosses spawning in a row
Fixed gamma correction on all levels
Fixed teleport networks for survival missions
Removed health bars from killed enemies
Smaller UI improvements added
As always we very much welcome your feedback! Let us know what you want to see in next big update for Wanted Killer VR. We have some big ideas, but at the end of the day we are building this game for you, so your voice matters the most.
Source
Changelog.gg summarizes and formats this update. How we read updates.
