HomeGamesUpdatesPricingMethodology
Steam News20 April 20262mo ago

v0.0.2 - Bug fixes, general improvements, texture overhaul

improved layout of stairs in castles, they also no longer spawn without a light - fixed players and enemies not being able to walk through castle doors - fixed keybind settings UI duplication - added physics to interact

Full notes

Full Wandsmith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedimproved layout of stairs in castles, they also no longer spawn without a light - fixed players and enemies not being able to walk through castle doors - fixed keybind settings UI duplication - added physics to interactables so they don't just hover in the air - fixed enemies spawning on top of chests (mostly) - added coins that are earned after each run (these will be used in future updates) - changed most castle/landscape textures - piercing no longer works through walls - added more information to the Help menu - removed the 'dungeon crawler' tag in Steam - prevented character falling off the map - fixed some issues with save games not saving properly - added homing component - fixed some inventory bugs

Wandsmith changes

changedimproved layout of stairs in castles, they also no longer spawn without a light - fixed players and enemies not being able to walk through castle doors - fixed keybind settings UI duplication - added physics to interactables so they don't just hover in the air - fixed enemies spawning on top of chests (mostly) - added coins that are earned after each run (these will be used in future updates) - changed most castle/landscape textures - piercing no longer works through walls - added more information to the Help menu - removed the 'dungeon crawler' tag in Steam - prevented character falling off the map - fixed some issues with save games not saving properly - added homing component - fixed some inventory bugs
  • improved layout of stairs in castles, they also no longer spawn without a light - fixed players and enemies not being able to walk through castle doors - fixed keybind settings UI duplication - added physics to interactables so they don't just hover in the air - fixed enemies spawning on top of chests (mostly) - added coins that are earned after each run (these will be used in future updates) - changed most castle/landscape textures - piercing no longer works through walls - added more information to the Help menu - removed the 'dungeon crawler' tag in Steam - prevented character falling off the map - fixed some issues with save games not saving properly - added homing component - fixed some inventory bugs

Source

Steam News / 20 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.