Full notes
Full Wanderlust Adventures update
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What changed
- Balance
NEW
Added new difficulty "Hard" NEW: Balanced The Portal dungeon NEW: Poison Aura status length re-balanced NEW: No longer gain Soul Charges during Ambushes NEW: Reduced the size of some of the dungeon floors (too long)
NEW
Chance to drop contract raised from 2% to 5% NEW: Assassin - Confusion now has 50% chance to work (not bosses)
NEW
Sorcerer - Increased length of time auras are active NEW: Minion enemies (non-leaders) now stronger based on difficulty BUGFIX: Final Boss has the wrong name (lol)
BUGFIX
Exit Rope spawns after killing Final Boss BUGFIX: All-Orange-Gear Achievement unlocked at only 5 oranges BUGFIX: Barrens Quest #2 Ambush can be exploited BUGFIX: Some enemy attack effects cannot be resisted BUGFIX: Skelebone Archer Companion hurts players still BUGFIX: Crusader - Sanctuary spell cost not correct BUGFIX: Clients can still damage blocking/invincible enemies BUGFIX: Bosses sometimes drop broken gear (bugs out inventory)
BUGFIX
Assassin - Confusion potion doesn't work at all BUGFIX: Undead Aura - Ally Skeletons do not die clientside BUGFIX: Omen Trident giving an error on destroy
8/13/2015 - v. Battle Axe +6
NEW
Custom Keyboard Bindings (not Gamepad)
NEW
Reduced Tosser potion damage distance NEW: Sorcerer - Starter spells take no SP at Skill Level 1 NEW: Sorcerer - Increased radius of Power Spell damage NEW: Two optional bosses now resist knockback BUGFIX: Slimes do not award tokens per kill BUGFIX: Zombie Tom is not visible BUGFIX: Chest spawned in the dungeon wall
Source
Changelog.gg summarizes and formats this update. How we read updates.
