Full notes
Full Wall Street Raider update
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What changed
- UI and audio
- Performance
- Compatibility
- Workshop
Wall Street Raider changes
👋
Hope everyone is doing well. I wanted to post a short update to let everyone know how the game is going and what I'm currently working on.
We have sold over 6k copies of the game and sales are still going strong. Thank you to everyone who bought the game and shared it with their friends and family, you have and continue to motivate Michael and I to keep going. The reception was beyond our wildest expectations. So again, thank you.
When deciding what to work on next, several things kept coming up in no particular order:
Bugs
Localization
Modding SDK
Performance
Layout on different screen sizes
Cross-platform/64-bit
That being said, here is what I have been working on in order to address these issues long-term:
Built my own PowerBasic compiler, called PowerBasilisk, that compiles PB to Rust and can even import Rust modules and packages. This is complete and working, which is pretty awesome and paves the way for:
Custom Rust game engine I am calling Tickwright which uses OpenGL/SDL2 instead of Electron. It is also 64-bit, cross-platform, and has Lua modding, localization, and automated testing out-of-the-box to more easily fix these pesky bugs. On top of all this, I have created:
A UI Toolkit purely in Lua, and the new display settings also make it to where the game appears the same on all devices.
Here's what it might end up looking like:
When it's ready for playtesting, I'll put it on a separate branch and let everyone know.
Source
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