Full notes
Full Walkabout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Balance
Walkabout changes
Hello beautiful people
Alpha build 1.6.2 is now live. The main focus of this build was to add a cheat menu and a proper attribute system to the game. In addition to the new level up and attribute system, crafting will now have level and attribute requirements. So with out further delay lets dive into the patch notes.
--Patch Notes--
Redneck shoot more accurately
Rednecks shoot building parts now
Fixed custom checkbox material
Shotgun no longer equips a sight
All gun cameras adjusted
All gun animations adjusted
All melee cameras adjusted
All melee animations adjusted
Air Icon changed
Cheat Menu Added
Animals no longer animate after death
Trader sales list is now dynamic
Fixed storage duplication bug
Aim is now held not toggled
Fixed player sideways movement
Max player level added
Currency now displays correctly
Fixed character screen lighting issue
Re-wrote code for achievements
Cooking and smelting now grant experience
Fixed plot pole blocking interaction
Increased Thirst and Hunger drain rate
Adjusted player re-spawn code to fix falling through map
Fixed multi-selling bug with game-pad
Consumables are no longer hold-able
Decreased inventory slot size
Decreased slot increase for backpacks
Fixed some Ui sound issues
Lowered snake damage
Fixed trader move item bug
Adjusted jumping animation
Main Menu and Settings Menu GUI tweaks
Added attribute system and menu
Added level and attribute crafting requirements
Fixed Volume bug
Source
Changelog.gg summarizes and formats this update. How we read updates.
