What changed
0 fixes0 additions1 change0 removals
changedFull game-pad support Game-pad and keyboard / mouse icons implemented Cartoon Shader no longer the default New Engine Version Fixed weather system bug Increased Redneck Damage Fixed Lighting bug Tweaked the player animations Experience bar added Build part models changed Dead player bag errors fixed Mailboxes can now be looted Bins can now be looted Dead Rednecks no longer give cash Corpses can now be looted if they have loot New Music Loot container code changed Added functionality for spawning a singular item on loot spawners Fixed some GUI scaling issues Changed Compass GUI Compass requires a held compass Map requires a held map Replaced storage chest mesh Changed Wood chest slot count Adjusted foliage textures Fixed a menu error causing crashes Fixed a hot bar error causing crashes Fixed some scaling issues for hold-able items Glitch effect added to main menu Added mesh for dirty water Fixed naming issues in save system Third person view removed Safe zone added for day 0 Sprint speed increased Removed a dozen errors caused by ue4 bug Added new animated intro Integrated building menu into crafting menu Blueprint hold-able removed Plot pole removed Changed Re-spawn screen (Added death image array) Removed Exit screen errors Fixed a trader GUI bug Fixed ambiguous search error All items are hold-able now All items need to be held first before use now Fixed upgrade build part GUI errors Change punching animation Added pick up item GUI Wear and tear system added for build parts Adjusted gun and tool animations Player characters now act as lives (It is possible to get game over now) Updated translations for all supported languages Fixed tool-tip visibility bug Quick move item fixed and re-implemented Fixed a bunch of errors on the all the various Ai and npc entities Removed attack highlight from rednecks Rewrote the dynamic spawner as a player component instead Windows will now break when shot
Walkabout changes
changedFull game-pad support Game-pad and keyboard / mouse icons implemented Cartoon Shader no longer the default New Engine Version Fixed weather system bug Increased Redneck Damage Fixed Lighting bug Tweaked the player animations Experience bar added Build part models changed Dead player bag errors fixed Mailboxes can now be looted Bins can now be looted Dead Rednecks no longer give cash Corpses can now be looted if they have loot New Music Loot container code changed Added functionality for spawning a singular item on loot spawners Fixed some GUI scaling issues Changed Compass GUI Compass requires a held compass Map requires a held map Replaced storage chest mesh Changed Wood chest slot count Adjusted foliage textures Fixed a menu error causing crashes Fixed a hot bar error causing crashes Fixed some scaling issues for hold-able items Glitch effect added to main menu Added mesh for dirty water Fixed naming issues in save system Third person view removed Safe zone added for day 0 Sprint speed increased Removed a dozen errors caused by ue4 bug Added new animated intro Integrated building menu into crafting menu Blueprint hold-able removed Plot pole removed Changed Re-spawn screen (Added death image array) Removed Exit screen errors Fixed a trader GUI bug Fixed ambiguous search error All items are hold-able now All items need to be held first before use now Fixed upgrade build part GUI errors Change punching animation Added pick up item GUI Wear and tear system added for build parts Adjusted gun and tool animations Player characters now act as lives (It is possible to get game over now) Updated translations for all supported languages Fixed tool-tip visibility bug Quick move item fixed and re-implemented Fixed a bunch of errors on the all the various Ai and npc entities Removed attack highlight from rednecks Rewrote the dynamic spawner as a player component instead Windows will now break when shot
Steam post image Hello Beautiful People Build 1.6.1 has just gone live. So lets jump straight into the patch notes.
--PATCH NOTES 1.6.1--
Full game-pad support Game-pad and keyboard / mouse icons implemented Cartoon Shader no longer the default New Engine Version Fixed weather system bug Increased Redneck Damage Fixed Lighting bug Tweaked the player animations Experience bar added Build part models changed Dead player bag errors fixed Mailboxes can now be looted Bins can now be looted Dead Rednecks no longer give cash Corpses can now be looted if they have loot New Music Loot container code changed Added functionality for spawning a singular item on loot spawners Fixed some GUI scaling issues Changed Compass GUI Compass requires a held compass Map requires a held map Replaced storage chest mesh Changed Wood chest slot count Adjusted foliage textures Fixed a menu error causing crashes Fixed a hot bar error causing crashes Fixed some scaling issues for hold-able items Glitch effect added to main menu Added mesh for dirty water Fixed naming issues in save system Third person view removed Safe zone added for day 0 Sprint speed increased Removed a dozen errors caused by ue4 bug Added new animated intro Integrated building menu into crafting menu Blueprint hold-able removed Plot pole removed Changed Re-spawn screen (Added death image array) Removed Exit screen errors Fixed a trader GUI bug Fixed ambiguous search error All items are hold-able now All items need to be held first before use now Fixed upgrade build part GUI errors Change punching animation Added pick up item GUI Wear and tear system added for build parts Adjusted gun and tool animations Player characters now act as lives (It is possible to get game over now) Updated translations for all supported languages Fixed tool-tip visibility bug Quick move item fixed and re-implemented Fixed a bunch of errors on the all the various Ai and npc entities Removed attack highlight from rednecks Rewrote the dynamic spawner as a player component instead Windows will now break when shot