Full notes
Full Walkabout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
--Patch 1.5.8-- Hello beautiful people Alpha build 1.5.8 is now live. There are a few areas that were focused on for this one. Multi-language support is now implemented. Performance was another focus point. And adding small amounts of polish to a lot of different areas was another point of focus. For this patch, I was able to get the game running a lot better and using a reduced amount of resources. As a result, I was able to lower the minimum requirements for the game. Also install size was reduced significantly. I reached out to get some help from some other developers on the performance stuff in the shape of different ideas to try and would like to give a shout out to; Matt, Pat, High five, James and Matt W. Some notes for this patch; old saves won’t work. It is recommended that people play either using Vsync or frame capping (It uses less GPU). Let’s jump into the patch notes. --Patch Notes— • 15 languages are now supported (English, Arabic -World, Chinese Simplified, Chinese Traditional, Czech, Danish -Denmark, French – France, German – Germany, Greek – Greece, Italian – Italy, Japanese – Japan, Portuguese – Portugal, Russian – Russia, Spanish – Spain, Swedish – Sweden) – This feature required re-writing every single script the game uses. • Cleaner GUI • Performance increase (increased by 100 FPS) • Rednecks open doors • Can now rotate doors when crafting • Day/Night system re-written • New engine version • All the foliage has been remade • All in game textures have been remade • Smelting iron takes less time • Bush ambient sounds gone and replaced with a custom ambient music player (The music player will select ambient music randomly from a daytime and night-time play list) • Lowered footstep volume • Replaced the hurt sound effects • Fixed the trader code • Fixed loot spawning code • Fixed save and load code for cash • Improved fast travel code • Changed menu audio to now play ambient music • Fixed death bag spawn code bug • Fixed a bug with changing resolution not working • Replaced all wood build parts • Fixed all wood to stone upgrades • Fixed campfire infinite stack bug • Campfire now has 5 convert slots • Fixed volume controls not saving and loading • Adjusted map code • Adjusted way-point code • Replaced the map texture • Plot poles removed from game • Beds now also act as fast travel • Fixed chase range for predatory animals (they don’t chase you endlessly now) • Fixed AI loot drops (loot will only drop now if the player kills the AI and will no longer spawn if the AI was killed by another AI) • Melee weapons now have a wider hit detection radius • Reduced the poly count of every single mesh used • Added distance fog • Changed level streaming to improve performance • Re-wrote every script that used event tick to reduce on frame use. • Reduced the install size to 3gb • Trees now fall over after being harvested • Rocks now crumble after being harvested • Fixed a bug with exiting the game • Greatly reduced the minimum requirements to; CPU- Intel (R) Core (TM)2 Quad CPU Q8400 @ 2.66GHZ 2.67GHZ, RAM – 4gb, GPU – Nvidia GT1030 2gb
Source
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