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Steam News23 January 20206y ago

Update 1.5.7 (Australia Day Patch)

Its finally here guys and girls the Aussie day patch has landed. This was a big patch so its best we just jump straight into the patch notes.

Full notes

Full Walkabout update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Security
changedIn world load screens gone • Fixed Bin models • Bikey Mike’s Shop new textures • Harvest Lag Fixed • Textures for all houses changed • Render distances greatly increased • New method of level Streaming (The map now uses 121 sub-levels, it used to have just 1 for each town) • Improvements to performance backend (Things load faster) • Increased loading distances • New foliage models and textures for outback areas • Punching while placing bug fixed • All plugins removed (Functionality still there just not using plugins) • Upgrade to Unreal 4.24.1 (By removing the plugins the game will now always be on the latest version of the engine) • Changed Water Texture • Tweaked Day and Night Cycle • Fixed weather system bug • Fixed bug with lamps • Street lights added to towns • Reflector poles added to roads • AI bullets are slightly faster • Speed signs added to roads • Sharp curve signs added to roads • Post boxes added to towns • All wooden craft-able building pieces remodeled and retextured • Fixed Ai emitter code • Motion Blur gone • Auto eye exposure gone • Ray tracing implemented correctly • Fixed Bug with Map • Fixed bug with character select menu • Fixed bugs with AI spawner code • Fixed bugs in Ai navigation code • Fixed LODs for most models • Fixed AI animation bug • Each sublevel now has its own separate navigation (For faster execution of AI nav code) • Workbench Retextured • Changed the Cash binding in the inventory (You won’t have to wait for it to update now) • Fixed bug with window build part grids • Individual Character names added to player select screen • Road splines tweaked to be closer to the ground • Campfire remodeled • Fixed escape button not working • Power poles and cables added to towns • Crafting Menu GUI changed • Inventory GUI changed • Loot GUI changed • Item Highlight added • Poison screen affect added • Dehydrate Screen affect added • Redneck aggression Highlight added • Damage / Health Screen affects added • Redneck Health increased • Low health alarm affect added • Punching animation changed • Fixed defaults for tab swapper • Fixed redneck ragdoll • Trader now uses loot list and not item list • Trader GUI changed • Inventory, Player screen and Crafting now all have separate key-binds • Reduced install size • New encryption method • Fixed quality settings bug • Toon shader added (cell shading) • Loot list expanded • Fixed bug that was launching VR for people with a VR device plugged in. • Two new fence models added to towns. • Mailboxes added to towns • Cobblestone path added to towns • Stone axe added • Stone pickaxe added • Player screen GUI changed • Player screen character now animates • Axe recipe changed • Fixed game not closing • Fixed game not saving and loading properly (Game won’t recognize old saves as a result of the fix) • Fixed foundation overlap issue • Fixed dropped weapons not displaying attachments • Fixed storage component saving wrong attachments • Improved item spawner • Fixed item duplication exploit • Fixed foundation placement angle • Fixed weapon movement spread • Ranged weapon spread now increases over distance • Fixed remove resource trace • Fixed split stack weight issue • Fixed crouch movement speed • Build parts now drop loot bags when destroyed if they contain items • Improved cross hair resizing • Fixed shotgun spread • Melee weapons now use multiple animations • Fixed wall offset center delete issues • Fixed character rotation issue • Fixed unequip weight issue • Fixed weapon inventory for death bags • Fixed P1911 animation issue • Fixed master item collision issue • Fixed some issues with building grids • Fixed character melee movement animations (Character no longer shrugs when using melee weapons)

Walkabout changes

changedIn world load screens gone • Fixed Bin models • Bikey Mike’s Shop new textures • Harvest Lag Fixed • Textures for all houses changed • Render distances greatly increased • New method of level Streaming (The map now uses 121 sub-levels, it used to have just 1 for each town) • Improvements to performance backend (Things load faster) • Increased loading distances • New foliage models and textures for outback areas • Punching while placing bug fixed • All plugins removed (Functionality still there just not using plugins) • Upgrade to Unreal 4.24.1 (By removing the plugins the game will now always be on the latest version of the engine) • Changed Water Texture • Tweaked Day and Night Cycle • Fixed weather system bug • Fixed bug with lamps • Street lights added to towns • Reflector poles added to roads • AI bullets are slightly faster • Speed signs added to roads • Sharp curve signs added to roads • Post boxes added to towns • All wooden craft-able building pieces remodeled and retextured • Fixed Ai emitter code • Motion Blur gone • Auto eye exposure gone • Ray tracing implemented correctly • Fixed Bug with Map • Fixed bug with character select menu • Fixed bugs with AI spawner code • Fixed bugs in Ai navigation code • Fixed LODs for most models • Fixed AI animation bug • Each sublevel now has its own separate navigation (For faster execution of AI nav code) • Workbench Retextured • Changed the Cash binding in the inventory (You won’t have to wait for it to update now) • Fixed bug with window build part grids • Individual Character names added to player select screen • Road splines tweaked to be closer to the ground • Campfire remodeled • Fixed escape button not working • Power poles and cables added to towns • Crafting Menu GUI changed • Inventory GUI changed • Loot GUI changed • Item Highlight added • Poison screen affect added • Dehydrate Screen affect added • Redneck aggression Highlight added • Damage / Health Screen affects added • Redneck Health increased • Low health alarm affect added • Punching animation changed • Fixed defaults for tab swapper • Fixed redneck ragdoll • Trader now uses loot list and not item list • Trader GUI changed • Inventory, Player screen and Crafting now all have separate key-binds • Reduced install size • New encryption method • Fixed quality settings bug • Toon shader added (cell shading) • Loot list expanded • Fixed bug that was launching VR for people with a VR device plugged in. • Two new fence models added to towns. • Mailboxes added to towns • Cobblestone path added to towns • Stone axe added • Stone pickaxe added • Player screen GUI changed • Player screen character now animates • Axe recipe changed • Fixed game not closing • Fixed game not saving and loading properly (Game won’t recognize old saves as a result of the fix) • Fixed foundation overlap issue • Fixed dropped weapons not displaying attachments • Fixed storage component saving wrong attachments • Improved item spawner • Fixed item duplication exploit • Fixed foundation placement angle • Fixed weapon movement spread • Ranged weapon spread now increases over distance • Fixed remove resource trace • Fixed split stack weight issue • Fixed crouch movement speed • Build parts now drop loot bags when destroyed if they contain items • Improved cross hair resizing • Fixed shotgun spread • Melee weapons now use multiple animations • Fixed wall offset center delete issues • Fixed character rotation issue • Fixed unequip weight issue • Fixed weapon inventory for death bags • Fixed P1911 animation issue • Fixed master item collision issue • Fixed some issues with building grids • Fixed character melee movement animations (Character no longer shrugs when using melee weapons)

Its finally here guys and girls the Aussie day patch has landed. This was a big patch so its best we just jump straight into the patch notes.

Patch Notes

  • • In world load screens gone • Fixed Bin models • Bikey Mike’s Shop new textures • Harvest Lag Fixed • Textures for all houses changed • Render distances greatly increased • New method of level Streaming (The map now uses 121 sub-levels, it used to have just 1 for each town) • Improvements to performance backend (Things load faster) • Increased loading distances • New foliage models and textures for outback areas • Punching while placing bug fixed • All plugins removed (Functionality still there just not using plugins) • Upgrade to Unreal 4.24.1 (By removing the plugins the game will now always be on the latest version of the engine) • Changed Water Texture • Tweaked Day and Night Cycle • Fixed weather system bug • Fixed bug with lamps • Street lights added to towns • Reflector poles added to roads • AI bullets are slightly faster • Speed signs added to roads • Sharp curve signs added to roads • Post boxes added to towns • All wooden craft-able building pieces remodeled and retextured • Fixed Ai emitter code • Motion Blur gone • Auto eye exposure gone • Ray tracing implemented correctly • Fixed Bug with Map • Fixed bug with character select menu • Fixed bugs with AI spawner code • Fixed bugs in Ai navigation code • Fixed LODs for most models • Fixed AI animation bug • Each sublevel now has its own separate navigation (For faster execution of AI nav code) • Workbench Retextured • Changed the Cash binding in the inventory (You won’t have to wait for it to update now) • Fixed bug with window build part grids • Individual Character names added to player select screen • Road splines tweaked to be closer to the ground • Campfire remodeled • Fixed escape button not working • Power poles and cables added to towns • Crafting Menu GUI changed • Inventory GUI changed • Loot GUI changed • Item Highlight added • Poison screen affect added • Dehydrate Screen affect added • Redneck aggression Highlight added • Damage / Health Screen affects added • Redneck Health increased • Low health alarm affect added • Punching animation changed • Fixed defaults for tab swapper • Fixed redneck ragdoll • Trader now uses loot list and not item list • Trader GUI changed • Inventory, Player screen and Crafting now all have separate key-binds • Reduced install size • New encryption method • Fixed quality settings bug • Toon shader added (cell shading) • Loot list expanded • Fixed bug that was launching VR for people with a VR device plugged in. • Two new fence models added to towns. • Mailboxes added to towns • Cobblestone path added to towns • Stone axe added • Stone pickaxe added • Player screen GUI changed • Player screen character now animates • Axe recipe changed • Fixed game not closing • Fixed game not saving and loading properly (Game won’t recognize old saves as a result of the fix) • Fixed foundation overlap issue • Fixed dropped weapons not displaying attachments • Fixed storage component saving wrong attachments • Improved item spawner • Fixed item duplication exploit • Fixed foundation placement angle • Fixed weapon movement spread • Ranged weapon spread now increases over distance • Fixed remove resource trace • Fixed split stack weight issue • Fixed crouch movement speed • Build parts now drop loot bags when destroyed if they contain items • Improved cross hair resizing • Fixed shotgun spread • Melee weapons now use multiple animations • Fixed wall offset center delete issues • Fixed character rotation issue • Fixed unequip weight issue • Fixed weapon inventory for death bags • Fixed P1911 animation issue • Fixed master item collision issue • Fixed some issues with building grids • Fixed character melee movement animations (Character no longer shrugs when using melee weapons)

Source

Steam News / 23 January 2020

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