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Steam News13 February 20242y ago

Development Update and RPG Maker Festival

Hello, here's a very late "first update of the year". RPG Maker Festival 2024 Before we dive into the current development, the RPG Maker Festival 2024 has started and we are participating with 'Wait - Extended'.

In this update3

Full notes

Full Wait - Extended update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedDevelopmentAs for the development of ' The Patient ' and version 2.0, we have finished almost all of the illustrations for the cutscenes and will start voice recording for the protagonist this week. We're very excited to put the visuals and audio together and eventually show you the results.
addedDevelopmentAs part of the update, the artwork from the base game will also be overhauled with the new style, which we will start, after all artwork for ' The Patient ' has been created.
changedDevelopmentOn the coding side, we are trying to find a good fix for the infamous F12 key that, per engine default, restarts the game, instead of taking a Steam screenshot. Since this requires making changes to the core system, we're being very cautious with the whole plan. The last thing we want is to break what's already there.
changedDevelopmentAs for the gameplay, sadly the game flow implementation isn't finished yet. The beginning of the year was wild and didn't leave as much time for development, as we had hoped. We are still aiming for our Q1 goal, though.

Wait - Extended changes

changedAs for the development of ' The Patient ' and version 2.0, we have finished almost all of the illustrations for the cutscenes and will start voice recording for the protagonist this week. We're very excited to put the visuals and audio together and eventually show you the results.
addedAs part of the update, the artwork from the base game will also be overhauled with the new style, which we will start, after all artwork for ' The Patient ' has been created.
changedOn the coding side, we are trying to find a good fix for the infamous F12 key that, per engine default, restarts the game, instead of taking a Steam screenshot. Since this requires making changes to the core system, we're being very cautious with the whole plan. The last thing we want is to break what's already there.
changedAs for the gameplay, sadly the game flow implementation isn't finished yet. The beginning of the year was wild and didn't leave as much time for development, as we had hoped. We are still aiming for our Q1 goal, though.

here's a very late "first update of the year".

RPG Maker Festival 2024

Before we dive into the current development, the RPG Maker Festival 2024 has started and we are participating with 'Wait - Extended'. So if you want to check out the game before the big update, you could get it now for a small discount. We also encourage you to check out the other great games participating in the festval.

RPG Maker Festival 2024

Development

As for the development of 'The Patient' and version 2.0, we have finished almost all of the illustrations for the cutscenes and will start voice recording for the protagonist this week. We're very excited to put the visuals and audio together and eventually show you the results.

As part of the update, the artwork from the base game will also be overhauled with the new style, which we will start, after all artwork for 'The Patient' has been created.

On the coding side, we are trying to find a good fix for the infamous F12 key that, per engine default, restarts the game, instead of taking a Steam screenshot. Since this requires making changes to the core system, we're being very cautious with the whole plan. The last thing we want is to break what's already there.

As for the gameplay, sadly the game flow implementation isn't finished yet. The beginning of the year was wild and didn't leave as much time for development, as we had hoped. We are still aiming for our Q1 goal, though.

A final note

Lastly, a little request - we're a very small passion driven team and although passion is an important factor when making games, it doesn't help if no one knows about your game. Marketing a game these days is like chewing on a tough piece of meat, and if you like our game and what we do, we'd like to kindly ask for your assistance in this regard. Share the trailer, our Steam page, our Discord with people you think are into that kind of game. Everything helps us get a little more traction.

Thank you.

rest.less Games YouTube

rest.less Games Discord

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Source

Steam News / 13 February 2024

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