Full notes
Full WAGON update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey!! This is the biggest demo update ever!
What changed
- Maps
- Gameplay
- Performance
- Events
- Balance
- UI and audio
Since there are so many changes, I tried to only list important stuff here.
Most of this past year has been spent working on content for the full game. This paid content will only be available in the final game: entities, planes, occult tech tree, fully explorable starting area, multiple maps / level locations, last level, more puzzles, achievements, and some more secret stuff.
But enough has changed that I wanted to do a giant demo update for everyone.
New Feature Highlights
Trail Calendar
Party must now eat food as they travel across the trail
River crossings
Totally revamped outline shader
Level effect cards that give unique buffs / de-buffs per level
Recipe book has clickable index tabs, and book can also be lowered / raised
You can zoom and drag around the camera in the cardgame view
Captain's Log of important events
Tombstones now appear on the map as party members die
A ton of performance improvements for decks with many cards
Stacks can be accordioned with right mouse click to take up less space
Stack cards by cardtype and number their count when displaying full deck
Cooking
Steam CloudSaves
Improvements
Cardgame day / night music
New random encounters
Revamped weather system that changes as calendar progresses
New cards (Toolbox, Silo, Messhall, Oven etc)
Time control keyboard shortcuts are more standard (1, 2, 3), and toggling pause will return you to your previously used speed
You can kill yourself now
Player can now die in firepit (and have a new unique cardgame starting party)
Expand deck area playing card volume so that the book can be moved over to the right more
A lot of behind the scenes plumbing to pave the way for localizations
Music volume setting
Add aspect ratio drop down + only show supported aspect ratios on settings page
Add cutscene after stick drawing sequence
New game over cutscene
Fix a lot of models to work well with new shader
Improved dialogue everywhere
Real Oregon Trail forts and rivers are now named on the map
Lots and lots of recipe book improvements
Re-work illness system to be less dumb (still more work to do there)
Smooth out lantern movement
Fix encounter models clipping sometimes
Card's equip / status cards now have collision and wont clip with other cards
Make card food, building and human types more visually distinct
Show a hand grabbing cursor when dragging camera / book
When eating at night dont take food from active recipes if there is other food anywhere
Seeds / bones popping out from eating will never join a stack that has an active recipe even if there is no space to pop off
Added MAX SUPPLY card that pops out of the altar as a visual / audio cue when we are out of supply
Added a visual indication that we are hovering over a map location
Controls menu
Bugs
Fix bug where you can flip wagon over on map by hovering / unhovering too quickly
Fix issue when boosterpacks first spawn from the deck, they have the wrong initial z index
Fix bug where you can game over while cardgame is running and the cards will still simulate
Pressing back button on settings menu now reverts the resolution / display mode
Fix issue where you could pick up the book before the cardgame loads and the pages are blank
Fix issue where main menu was partially hidden on certain resolutions
Fix bug where end of level card was clipping with boosters
Handle puzzle reward is hard to click
Fix fun bug where you can turn the camera upside down by pressing the W button immediately after clicking the talking board
Fix a couple of bugs around selecting cards for the next level
Fix issue where you could click the wagon while its moving across the map
Fixed bug where you could load a save file at night and immediately move the camera back when you werent supposed to if you spammed S key
Recipe names on hover weren't showing in total darkness
Fix some nighttime crashes
You can no longer interact with cards if you are standing up
Dragging cards out of fortboard trader didnt have a concurrency cap and sounded hilarious
Selling a card that was removed from a container at the fortboard trader wasnt actually removing that card from the container after selling
Fix multiple issues with clicking booster packs (ex: can pick up boosters while clicking on recipe book, could click on cards underneath booster, but not booster even when booster was on top of cards)
Fixed lots of card clipping issues / revamped collision system
If you step away from cardgame area while moving a stack / booster we drop them
Fix infinite card rotate hover bug
Fixed issue where if a card is merging with a stack and you click a card in the target stack, then the moving card drops and is not clickable until you load the game
If you dropped an active recipe stack onto another stack then the card above it couldn't be clicked bc the collision of the progress bar is still blocking
Fix crash when a party member in an active recipe stack dies from an illness mid recipe
Humans and animals now always return to their original stack after they wake up, even if their source stack was emptied totally
Reworked next level wagon, party, ox card displays since they looked bad when you have too many cards
Balance Updates
Pen cards only hold 10 animals at night, not infinite
Players can now select 2 boosters at the start
Altar blood cost now scales as you use it more
Exploring now has a small chance for a good / bad outcome
Lots of balance changes to booster pack odds
Lots of new cards in all booster packs
Animals no longer take a space in wagons on the trail (they walk on the side of the wagons like party members)
Hemp is more common in booster packs
Traps trigger more frequently
Goats auto pop out milk periodically like eggs with chickens, instead of needing to be manually milked
All starter packs have much better cards in them
Less eggs in woods booster pack
Thank you for reading this far :]. I am working hard on the final version of the game, stay tuned for a launch date announcement!
Hop in the discord if you find any bugs / have any comments on the game especially the new systems!
This demo update is so large that I just started a new demo save file, so your progress wont carry over from the older demo build. (I will never do this for the paid game).
<3 de_husk
Source
Changelog.gg summarizes and formats this update. How we read updates.
