Full notes
Full Wacky West update
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Repeated intro
Hey Survivors,
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Wacky West changes
We’re back with a Quality of Life update based entirely on YOUR feedback from the Steam forums and Discord. You've asked – we delivered. This patch focuses on improving UI, controls, and overall gameplay feel. Here’s what’s new:
🔧 New Controls & Hotkeys
Added hotkeys for Pause Menu: 'P'
Added hotkeys '1' and '2' to change game speed on the fly
Added keyboard icons to the Pause Menu and Speed UI for better clarity
Reworked the main HUD: now displays a running icon under 'W' to make sprinting visually obvious
⚔️ Axe Attack Fixes
Resolved a bug where the axe attack [Spacebar] wouldn’t trigger on first press
Now it's reliable and consistent
🧩 UI Improvements & Feedback Clarity
Stat popups after gates now display precise values including decimals (e.g. +1.5 Bullet Range)
Added a new widget that shows exact loot from destructibles (crates) — you’ll now know what you picked up immediately
🪨 Mine Interaction Tutorial
A short tutorial prompt now appears in the first cave, telling players that gems and ore veins must be destroyed with the axe
Tooltip on gems updated to include that information too
🎯 Auto Aim Adjustments
Machine Gun's Auto-Aim now prioritizes bosses if they are in range, ignoring barriers or regular enemies when possible
🐞 Plus: Bug Fixes & Stability
We also crushed a bunch of small bugs, including:
UI click focus issues (clicks now register properly)
Entity misbehaviors (e.g. Rush Injector is now stable)
Minor performance boosts and better control responsiveness
💬 All Thanks to You
This update is 100% based on community ideas and reports. Keep posting, keep suggesting — your input is shaping the wasteland.
See you out there, hover-runners. — Wacky West Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
