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Steam News17 April 20251y ago

Update v1.12.0

This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy! v1.12.

In this update10

Full notes

Full VTOL VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

59 fixes23 additions10 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • Workshop
  • UI and audio
changedGeneralReduced scene transition fade time
fixedGeneralFixed: visual detection didn't check for clouds unless the raycast check hits the target
fixedGeneralFixed: Soldier in main menu room was invisible
fixedGeneralFixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
fixedGeneralFixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)
addedGeneralAdded occasionally updated reflection probes to improve specular lit objects appearance

VTOL VR changes

changedReduced scene transition fade time
fixedFixed: visual detection didn't check for clouds unless the raycast check hits the target
fixedFixed: Soldier in main menu room was invisible
fixedFixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
fixedFixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)

This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy!

v1.12.0f24

General

  • Reduced scene transition fade time

  • Fixed: visual detection didn't check for clouds unless the raycast check hits the target

  • Fixed: Soldier in main menu room was invisible

  • Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)

  • Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)

  • Added occasionally updated reflection probes to improve specular lit objects appearance

  • Fixed: heat seekers didn't lead properly when tracking vehicle fires

  • Fixed possible crash when enabling night vision in Oculus mode

  • Fixed shutdown state inconsistencies between vehicles when rearming

  • Fixed: ATC Comms Missing when taxiing out of Airbase 3

  • Fixed: Time of day skybox breaks after two nights

  • Fixed: weapon stops firing if any vehicle part is destroyed while firing

  • Fixed: workshop item contributors could not upload content to existing item

Equipment

  • Fixed: Cruise missiles and decoys would climb too steeply when launched far below their nav paths

  • Added time to impact info to HUD for all missiles

  • Fixed: EF-24 AIM-120D equip had drag values from AIM-120C

  • Fixed: HARM-SD equips had drag and RCS values from HARM

  • Fixed: multiple F/A-26 sidewinder equips had no per-missile drag

  • Fixed: F/A-26 GBU-39 equip had incorrect per-missile drag

  • Fixed: F/A-26 AIRS-T x2 and x3 had incorrect per-missile drag

  • Fixed: Laser/optically guided missiles didn't work after an infinite ammo reload until weapons were switched

  • Fixed: incorrect/inconsistent gun rate of fire caused by framerate when RPM is less than 4000

Multiplayer

  • Improved mission browser load time and layout

  • Fixed misaligned UI in briefing room monitors

  • Added current mission description to briefing room UI

  • Added tactical replay to briefing room map during debrief

  • Added ability to save tactical replays and rewatch later

  • Added "Combined Large 2" briefing room type to try circular setup

  • Fixed: Team A AWACS called mayday and RTB to both teams, and Team B AWACS didn't call at all

  • Fixed: AWACS picture/bogey dope requests didn't work properly for Team B

  • Fixed mission browser scrollbar interaction zone in briefing room

  • Added smooth camera view to briefing room

  • Fixed: multicrew vehicles synced to incorrect location briefly when spawned

  • Clear mission assets after the mission ends and all players return to the briefing room to improve performance during debrief

  • Fixed error when adding funds to a team in Life budget mode

  • Increased send buffer size

  • Add some debug logging for send buffer limit exceeded

  • Fixed unnecessary data sent to new player when joining after units have respawned

  • Collapse briefing room consoles when mission is over

  • Fixed incorrect scrollbar behavior in mission browser in debrief

  • Fixed: missile silo animation didn't sync for clients

  • Fixed: missile silo didn't turn off smoke and lights after launch for clients

  • Fixed: Chaff/flare always fully reloaded regardless of what values were set to in Rearming console

  • FixedMulticrew passenger didn't see updated countermeasure count after rearming
  • Fixed issue retrieving public lobby ban list

  • Fixed possible cause for softlock when vehicle gets destroyed while trying to return from rearming station

  • Changed Free Flight/Airshow mission to use selectable spawns and moved all units to Team A

  • Fixed aircraft position issue when rearming on NFP Carrier

  • Refresh client time sync periodically

  • Fixed: in-game date was desynced for client if joining after a day has passed

  • Fixed clientside order of operations for synced events

Multicrew

  • Fixed: T-55 ARAD target selection desync for late joiner

  • Fixed reticle position syncing between passengers in T-55 and AH-94

  • Fixed: AIM-7 didn't track multicrew non-owner fired it

  • Fixed: vehicle settings were not saved/loaded properly after exiting and rejoining as a passenger

  • FixedSpectator camera wasn't disabled properly after exiting from passenger seat while camera was enabled
  • FixedSpectator camera didn't initialize properly when persistent cam was enabled after exiting multicrew vehicle
  • Fixed: jammers stopped working properly for EWO after rearm

  • FixedAutopilot disabled when a second player enters if the vehicle started landed

Units

  • Fixed: AI pilots could jam on bands their jammers were not supposed to be capable of

  • Fixed some errors when an ungrouped AI pilot is engaging but all known hostiles are non-targets

  • Fixed an error when an AI pilot disengages a ship sub-unit after it was commanded to engage the ship

  • Updated Manta UCAV model and added low LOD

  • Corrected MANPADS missile identity to FIM-92

  • Added AGM-88S to AI F-45 equips

Mission Editor

  • Fixed oversized GV Weight checkbox hitbox in random event editor

  • FixedAbility to contact AWACS for support was disabled when it was on a non-player air group
  • FixedAbility to contact AWACS for support was disabled when wingman radio commands to it was disabled
  • Added a separate event action for toggling AWACS radio support

  • Added property and event action for AWACS to select which groups to automatically report contacts to

  • Added event action to toggle IR Strobe for infantry and APC style units

  • Added "Player Count" option for Team Stat conditional

  • Added forced fuel option in equip assignments for MP Spawns

  • Added button to switch a unit to the other team for most units

  • Added reorganization dragging and folders to events

  • Added right click context menu to various items

  • Disable sequenced event logs after 10 loops to reduce log size

  • Fixed: Alt spawn checkboxes didn't refresh when enabling/disabling "Selectable Altspawns"

  • Extended static decoy launcher models to all aircraft for both teams

  • Added destructible oil container, comms tower, and crane from oil rig as static objects

  • Fixed: Copying a carrier unit would copy the references to units placed on the original carrier

  • Added copy/paste to context menu for - MPSpawn equip lists - unit options (in alt spawn list) - event groups/sequences - sequenced event nodes - conditional fields/parameters - nodes in conditional event editor - conditional action blocks

  • Changed MP Spawn to default to max available slots for multicrew vehicles

  • Added ability to drag rearrange event actions

  • Added buttons to rearrange Else If blocks in conditional actions

  • Added ability to select multiple units for moving or deleting

  • Fixed inconsistency between Player Spawns and Alive conditionals for MP spawn

F-45

  • Fixed: radar was unintentionally able to jam on LOW band

AH-94

  • Fixed: some UI elements could be seen from external cameras

  • Reduced AIM-92 steering delay

  • Adjusted AIM-92 thrust and lift parameters for a more realistic performance

  • Increased AIM-92 seeker IRCCM to match AIM-9

  • Fixed missing equips in singleplayer

EF-24G

  • Fixed: TGP head mode didn't align with view properly

  • Fixed: flaps warning didn't disable when auto-sweep moves wings to forward position

Source

Steam News / 17 April 2025

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