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Steam News11 November 20241y ago

Update v1.11.0

This update focuses on mission editor features and improvements, as well as various bug fixes. v1.11.

In this update10

Full notes

Full VTOL VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes25 additions5 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Events
  • Server
changedThis update focuses on mission editor features and improvements, as well as various bug fixes.
fixedGeneralFixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
fixedGeneralFixed: NVG brightness setting wasn't persistent
addedGeneralAdded NVG pitch setting to NVG options MFD page
fixedGeneralFixed: ILS frequency didn't get quicksaved
fixedGeneralFixed: SOI didn't get quicksaved for non-touchscreen MFDs

VTOL VR changes

changedThis update focuses on mission editor features and improvements, as well as various bug fixes.
fixedFixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
fixedFixed: NVG brightness setting wasn't persistent
addedAdded NVG pitch setting to NVG options MFD page
fixedFixed: ILS frequency didn't get quicksaved

This update focuses on mission editor features and improvements, as well as various bug fixes.

v1.11.0f22

General

  • Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving

  • Fixed: NVG brightness setting wasn't persistent

  • Added NVG pitch setting to NVG options MFD page

  • Fixed: ILS frequency didn't get quicksaved

  • Fixed: SOI didn't get quicksaved for non-touchscreen MFDs

  • Fixed: targeting markers were masked incorrectly in fullscreen NVG mode

  • Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts

  • Fixed inconsistent "IR AAM" HUD labels

  • Fixed AGM-88 and AGM-88S steering in HOJ mode

Multiplayer

  • Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor

  • Fixed: AI buddy lasing didn't work for clients

  • Fixedplayer's spectator status was not reset when lobby ends or switches to new mission, caused inop eject handle in DLC vehicles
  • Fixed: missing spectate button when mission is over

  • Added list of recently played with users to MP menu

  • Automatically mute blocked players when joining a lobby

  • Added warning when joining a lobby that contains blocked members

  • Allow blocking players as a client (this will only mute the player and prevent them from joining games you host in the future)

  • Fixed a network crash caused by syncing multicrew weapons after a vehicle is destroyed/weapon is jettisoned

  • Fixed jerking/snapping when spawning on moving carrier

Mission Editor

  • Added "Fire Random Event" system action

  • Fixed: air units could spawn incorrectly if some alternate spawns are airborne while others are landed

  • Added "Selectable Alt Spawns" option for player to select from alternate spawns when spawning in Multiplayer

  • Added "Force Alt Spawn" event action for MP spawns without selectable alt spawns

  • Added ability to target specific alt spawns for certain event actions (Multiplayer Spawn only for now)

  • Added ability to place units with alternate spawns on carriers

  • Fixedspawn lives could be changed per alt-spawn (should be same for all)
  • Added actions/options to enable/disable alt spawn points

  • Added Weather Preset Editor (Toolbar Edit->Weather Presets)

  • Added missing "Fuel Level" and "Engines On" conditionals to Multiplayer Spawn

  • Added Unit List "Any Gets Killed By" unit list conditional

  • Added: "Gets Damaged By" conditions for units and unit lists

  • Added: "Gets killed by Any" (list) for units

  • Added MPSpawn and AI unit "gets killed by" conditional

  • Fixed: alt spawn weight couldn't be set to 0

  • Added MP Spawn conditional to check if player is using a specific Alt Spawn #

  • Fixedliveries were disabled by default when testing a multiplayer mission from the editor
  • Select last edited scenario when returning to mission editor main menu from a mission

  • Return to campaign editor menu to create new mission when clicking "New" in editor toolbar from campaign mission

  • Fixed "JTAC Lase Waypoint" typo

  • Added budget comparison conditional to MP Spawns

  • Added budget comparison conditional to Unit Lists

  • Fixed dark livery previews in Livery Editor

  • Fixed: Transition Time was not working properly

  • Hide Vehicle Control conditional node in multiplayer missions

  • Fixed: Transition Wind gusts parameter was incorrectly limited to 8

Units

  • Fixed: Infantry laser marker didn't appear until player view was close enough to render the soldier model

  • Fixed: SAMs wouldn't fire in HOJ mode

  • Fixed: AI EF-24 didn't spawn on carrier/land with wings swept

  • Fixed: AI EF-24 didn't switch to auto sweep after carrier takeoff

  • Fixed: AI allied ground units remained "hot" after being destroyed

Localization

  • Updated Korean translation

AV-42C

  • Added G-force damage to wings

F-45

  • Added ability to drag NAV map via touch screen

  • Added G-force damage to wings

  • Fixed: control surfaces would be locked in place when battery is switched off causing over-G

  • Remove weapon bay doors when internal hardpoint breaks

  • Fixed: AGM-88S was missing from built-in singleplayer missions

  • Fixed: Open weapon bays didn't affect RCS when empty

  • Fixed: HARM couldn't be fired in HOJ mode

EF-24 v1.2.2

  • Added ability to drag NAV map via touch screen

  • Wrap cursor on x axis in FRAZ

  • Fixed: FRAZ cursor could be out of bounds when switching FRAZ to a different MFD portal

  • Fixed: Nav map position was slightly offset

AH-94 v1.3.3

  • Fixed: All door handle audio came from the rear left handle

Source

Steam News / 11 November 2024

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