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Steam News15 March 20179y ago

EA Update V.02 Released

The Early Access roadmap calls for a v.02 release today, and that's what we have - plus a new map! Changes went smoothly and quickly enough that the new map, Zephyr was even able to be added into this build.

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedThe Early Access roadmap calls for a v.02 release today, and that's what we have - plus a new map ! Changes went smoothly and quickly enough that the new map, Zephyr was even able to be added into this build. A number of the v.02 changes were released early in the March 4 patch - pushing changes early and often so you can all benefit as quickly as possible is more important than less frequent monolithic updates. Alpha Site Fixed lighting Added Lore Portal Sky Run Corrected texture glitch Made pickup light dynamic Exposure Corrected shadow length Temple Fixed glitch where player would fall out of the map Fixed water not slowing player Multiplayer Limited players to one score position on the Server boards Leaderboards are now per-server, paving the way towards standalone community server builds Player names are now correct and no longer show the local client's name Singleplayer Fixed incorrect firing speed Misc Added new map, Zephyr Added ability to show help on loading screens (not currently in use) Added new Russian Language store page translation (thanks Delone) Base for level editor in place but not live Added sound-effect volume control as this was in high demand :) The rest of the major changes implemented since v.01 as part of the v.02 stretch are posted here http://steamcommunity.com/games/567320/announcements/detail/583618556130666439

The Early Access roadmap calls for a v.02 release today, and that's what we have - plus a new map! Changes went smoothly and quickly enough that the new map, Zephyr was even able to be added into this build. A number of the v.02 changes were released early in the March 4 patch - pushing changes early and often so you can all benefit as quickly as possible is more important than less frequent monolithic updates. Alpha Site Fixed lighting Added Lore Portal Sky Run Corrected texture glitch Made pickup light dynamic Exposure Corrected shadow length Temple Fixed glitch where player would fall out of the map Fixed water not slowing player Multiplayer Limited players to one score position on the Server boards Leaderboards are now per-server, paving the way towards standalone community server builds Player names are now correct and no longer show the local client's name Singleplayer Fixed incorrect firing speed Misc Added new map, Zephyr Added ability to show help on loading screens (not currently in use) Added new Russian Language store page translation (thanks Delone) Base for level editor in place but not live Added sound-effect volume control as this was in high demand :) The rest of the major changes implemented since v.01 as part of the v.02 stretch are posted here http://steamcommunity.com/games/567320/announcements/detail/583618556130666439

Source

Steam News / 15 March 2017

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