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Steam News22 February 20264mo ago

VSCS-II Version 1.2.2

Bugfixes Fixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation.

Full notes

Full VSCS-II update

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What changed

8 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Security
fixedBugfixesFixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation.
fixedBugfixesFixed bugs where physics in minigames would act differently based on monitor framerate, causing unexpected behaviour. Game physics now account for framerate. As a result: BiTCRUSH '86 will no longer run fast at higher framerates, making the game too difficult due to lava speed. Infinite Monkeys letters will no longer stutter and overlap significantly at high game framerate. Infinite Monkeys game progress will no longer be slowed at low game framerate due to blocks waiting to spawn. Progression will no longer be affected by framerate in Amalgam, as it uses the same logic as Infinite Monkeys .
changedBugfixesImproved load times when loading a save file or quitting the game, among other loading improvements: Fixed the game always stuttering or freezing when loading (hardware dependent). Improved the loading popup so that it blocks other inputs when another scene is loading, as this no longer halts the game. Applied similar loading fixes to loading the game after the player skips the intro cutscene. Applied similar loading fixes to loading the game/main menu from any variation of the end credits.
changedNarrative / WritingRewrote the binOX guide text file to improve rule clarity and fix a typo.
fixedNarrative / WritingFixed a typo on the "call failed" popup.
fixedUser InterfaceFixed an issue where some window and header sprites included very dark grey pixels instead of black pixels.

VSCS-II changes

fixedFixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation.
fixedFixed bugs where physics in minigames would act differently based on monitor framerate, causing unexpected behaviour. Game physics now account for framerate. As a result: BiTCRUSH '86 will no longer run fast at higher framerates, making the game too difficult due to lava speed. Infinite Monkeys letters will no longer stutter and overlap significantly at high game framerate. Infinite Monkeys game progress will no longer be slowed at low game framerate due to blocks waiting to spawn. Progression will no longer be affected by framerate in Amalgam, as it uses the same logic as Infinite Monkeys .
changedImproved load times when loading a save file or quitting the game, among other loading improvements: Fixed the game always stuttering or freezing when loading (hardware dependent). Improved the loading popup so that it blocks other inputs when another scene is loading, as this no longer halts the game. Applied similar loading fixes to loading the game after the player skips the intro cutscene. Applied similar loading fixes to loading the game/main menu from any variation of the end credits.
changedRewrote the binOX guide text file to improve rule clarity and fix a typo.
fixedFixed a typo on the "call failed" popup.

Bugfixes

  • Fixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation.

  • Fixed bugs where physics in minigames would act differently based on monitor framerate, causing unexpected behaviour. Game physics now account for framerate. As a result:

    • BiTCRUSH '86 will no longer run fast at higher framerates, making the game too difficult due to lava speed.

    • Infinite Monkeys letters will no longer stutter and overlap significantly at high game framerate.

    • Infinite Monkeys game progress will no longer be slowed at low game framerate due to blocks waiting to spawn.

    • Progression will no longer be affected by framerate in

      Amalgam, as it uses the same logic as Infinite Monkeys

      .

  • Improved load times when loading a save file or quitting the game, among other loading improvements:

    • Fixed the game always stuttering or freezing when loading (hardware dependent).

    • Improved the loading popup so that it blocks other inputs when another scene is loading, as this no longer halts the game.

    • Applied similar loading fixes to loading the game after the player skips the intro cutscene.

    • Applied similar loading fixes to loading the game/main menu from any variation of the end credits.

Narrative / Writing

  • Rewrote the binOX guide text file to improve rule clarity and fix a typo.

  • Fixed a typo on the "call failed" popup.

User Interface

  • Fixed an issue where some window and header sprites included very dark grey pixels instead of black pixels.

  • Fixed an issue where epilogue main menu floppy icons would be slightly warped due to incorrect sprite sizes.

  • Fixed a UI layering bug where VS Paint would sometimes render incorrectly and would not align to the pixel grid.

  • Fixed a UI layering bug where the grid in VS Paint would sometimes not appear.

  • Fixed a UI bug where clicking the binOX window body allowed the same click-and-drag behaviour as the window header.

Other

  • Upgraded the game's Unity version to fix a security vulnerability (CVE-2025-59489).

  • Disregarded usual versioning to include more '2's. Happy two years of VSCS-II!

Source

Steam News / 22 February 2026

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