In this update2
Full notes
Full 欧皇VS非酋 update
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What changed
- Events
- Fixes
- Balance
- Maps
欧皇VS非酋 changes
“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious Cycle
We sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1 would find the entrance to Difficulty 3 locked… This has now been fully fixed!
If you run into these hair‑pulling bugs again, please join our group at 149577079 and contact us directly—we’ll speed up the fixes and make sure your maze progression is never affected!
Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!
Emergency Fixes in This Update
Fixed: Level difficulty unlock issue. You can now freely switch between any difficulty levels without causing entrances to close.
Fixed: “Assassinate” skill behavior. It now only works on Ninjas, and will no longer target unintended allies (like healers)—no more “traitors from within”! (Another close call…)
New Assassinate Triggers Added: Throw and Throw EX — yes, even a Ninja’s basic attacks can now trigger Assassinate! (Major buff)
Other classes should not trigger Assassinate—this has been corrected. Future balance decisions will be shaped together with the community.
- FixedImpure card pool issue when refreshing card packs after defeating a boss. Unrelated card packs have been removed, restoring the intended “pure” boss reward pool.
Upcoming Updates (In Progress)
Map change explanations — why does the map sometimes grow or shrink?
100x draw feature — recruit your companions faster!
Adjustments to the initial card capacity, so you won’t get stuck while pulling—smooth and satisfying gameplay is a must!
Maze Bulletin: If you encounter any issues, our hamster support team is always ready to provide fast and friendly assistance 🐹 Hope you enjoy the game—and may your pulls be lucky! 🎉
Source
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