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Steam News31 May 20261mo ago

《All About Luck》 — Bug Fix Update 1.0.6a

“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious Cycle We sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1

In this update2

Full notes

Full 欧皇VS非酋 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Events
  • Fixes
  • Balance
  • Maps
changed“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious Cycle
fixedWe sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1 would find the entrance to Difficulty 3 locked… This has now been fully fixed!
fixedEmergency Fixes in This UpdateFixed: Level difficulty unlock issue. You can now freely switch between any difficulty levels without causing entrances to close.
fixedEmergency Fixes in This UpdateFixed: “Assassinate” skill behavior. It now only works on Ninjas , and will no longer target unintended allies (like healers)—no more “traitors from within”! (Another close call…) New Assassinate Triggers Added: Throw and Throw EX — yes, even a Ninja’s basic attacks can now trigger Assassinate! ( Major buff ) Other classes should not trigger Assassinate—this has been corrected. Future balance decisions will be shaped together with the community.
fixedEmergency Fixes in This UpdateFixed: Impure card pool issue when refreshing card packs after defeating a boss. Unrelated card packs have been removed, restoring the intended “pure” boss reward pool.
changedUpcoming Updates (In Progress)Map change explanations — why does the map sometimes grow or shrink?

欧皇VS非酋 changes

changed“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious Cycle
fixedWe sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1 would find the entrance to Difficulty 3 locked… This has now been fully fixed!
fixedFixed: Level difficulty unlock issue. You can now freely switch between any difficulty levels without causing entrances to close.
fixedFixed: “Assassinate” skill behavior. It now only works on Ninjas , and will no longer target unintended allies (like healers)—no more “traitors from within”! (Another close call…) New Assassinate Triggers Added: Throw and Throw EX — yes, even a Ninja’s basic attacks can now trigger Assassinate! ( Major buff ) Other classes should not trigger Assassinate—this has been corrected. Future balance decisions will be shaped together with the community.
fixedFixed: Impure card pool issue when refreshing card packs after defeating a boss. Unrelated card packs have been removed, restoring the intended “pure” boss reward pool.

“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious Cycle

We sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1 would find the entrance to Difficulty 3 locked… This has now been fully fixed!

If you run into these hair‑pulling bugs again, please join our group at 149577079 and contact us directly—we’ll speed up the fixes and make sure your maze progression is never affected!

Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!

Emergency Fixes in This Update

  • Fixed: Level difficulty unlock issue. You can now freely switch between any difficulty levels without causing entrances to close.

  • Fixed: “Assassinate” skill behavior. It now only works on Ninjas, and will no longer target unintended allies (like healers)—no more “traitors from within”! (Another close call…)

    • New Assassinate Triggers Added: Throw and Throw EX — yes, even a Ninja’s basic attacks can now trigger Assassinate! (Major buff)

    • Other classes should not trigger Assassinate—this has been corrected. Future balance decisions will be shaped together with the community.

  • FixedImpure card pool issue when refreshing card packs after defeating a boss. Unrelated card packs have been removed, restoring the intended “pure” boss reward pool.

Upcoming Updates (In Progress)

  1. Map change explanations — why does the map sometimes grow or shrink?

  2. 100x draw feature — recruit your companions faster!

  3. Adjustments to the initial card capacity, so you won’t get stuck while pulling—smooth and satisfying gameplay is a must!

Maze Bulletin: If you encounter any issues, our hamster support team is always ready to provide fast and friendly assistance 🐹 Hope you enjoy the game—and may your pulls be lucky! 🎉

Source

Steam News / 31 May 2026

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