Full notes
Full Vroom Kaboom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
https://www.youtube.com/watch?v=ddoQvX1RPPA
GENERAL
New and improved tutorial
Added new training missions and objectives
Added contextual hint pop-ups throughout the majority of the game menu
User interface improvements
GAMEPLAY / CONTROLS
Game is fully playable from cockpit view (supports both VR and flatscreen)
You can now steer your vehicle using the keyboard as well as the mouse (A & D)
Vehicles will no longer try to align themselves to a lane while the player is steering
Improved readability of lane select feedback
Increased stability of ram special ability
AI IMPROVEMENTS
Vehicles have a 1 second immunity after spawn
Projectiles have improved collision detection
When deselecting a vehicle, added a delay before AI driving takes control
Collectable mines no longer damage vehicles, only static objects
Improved AI aiming. They now have less accuracy, particuarly at further distances
BUGFIXES
Damage FX now start correctly (smoke/fire) when a vehicle is in close proximity
Increased size of loading screen text for improved readability
Avatar eyes now move correctly in the avatar customization screen
Re-arranged some buttons in the deckbuilder screen for improved clarity
Disabled lane fx sounds when spawning a unit using a gamepad
Source
Changelog.gg summarizes and formats this update. How we read updates.
