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Steam News24 April 201610y ago

It Just Keeps Getting Better!

With gratitude for your feedback, I've added further improvements to make Aerie an even better experience! ːsteamhappyː Here's an all-new version full of bug-fixes and polishing, v0.

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Full VROOM: Aerie update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWith gratitude for your feedback, I've added further improvements to make Aerie an even better experience! ːsteamhappyː Here's an all-new version full of bug-fixes and polishing, v0.99: - Controller used on introduction screen is now the active controller. (Fixes issue with interfering controllers like pedals and steering-wheels.) - Rotation snapping is now enabled by default in VR mode. Press F3 to toggle it. - Implemented better "waves" of attack aliens that get progressively more difficult. - Added moving joystick and pedals to helicopter, and cleaned-up some bad cockpit vertices. - Improved car mesh that scales LOD with distance. - Monster now has eyeballs that follow you, and is better synched. - Improved shark animations. - Better font for text messages. - Improved glass textures and reflections. - Fixed a few of lightmap glitches and adjusted lighting a bit. - Smoothed player movement. - Now works better without a Rift. - Improved Sopwith Camel flying and car driving. (Still arcade-style though, which is intended.) - Slowed player movement rate some by popular request. - Left trigger now halves player movement rate, right doubles it. - Upgraded to Oculus Runtime 1.3.2. - Corrected Xbox controller displayed in intro. - Fixed a scaling issue when sitting on Sofa. - Helicopter and Sopwith Camel glass are now visible from inside cockpit. - Drinking from a cup while seated now makes you stand before adjusting height. - Fixed reflections on balcony barrier glass. - Remodeled exterior planters. - Added sounds to picture activations. - Gave potted-flower on dining table a simple interaction. I should receive my Vive tomorrow, so I'll be busy working hard to take advantage of its room-scale features.

With gratitude for your feedback, I've added further improvements to make Aerie an even better experience! ːsteamhappyː Here's an all-new version full of bug-fixes and polishing, v0.99: - Controller used on introduction screen is now the active controller. (Fixes issue with interfering controllers like pedals and steering-wheels.) - Rotation snapping is now enabled by default in VR mode. Press F3 to toggle it. - Implemented better "waves" of attack aliens that get progressively more difficult. - Added moving joystick and pedals to helicopter, and cleaned-up some bad cockpit vertices. - Improved car mesh that scales LOD with distance. - Monster now has eyeballs that follow you, and is better synched. - Improved shark animations. - Better font for text messages. - Improved glass textures and reflections. - Fixed a few of lightmap glitches and adjusted lighting a bit. - Smoothed player movement. - Now works better without a Rift. - Improved Sopwith Camel flying and car driving. (Still arcade-style though, which is intended.) - Slowed player movement rate some by popular request. - Left trigger now halves player movement rate, right doubles it. - Upgraded to Oculus Runtime 1.3.2. - Corrected Xbox controller displayed in intro. - Fixed a scaling issue when sitting on Sofa. - Helicopter and Sopwith Camel glass are now visible from inside cockpit. - Drinking from a cup while seated now makes you stand before adjusting height. - Fixed reflections on balcony barrier glass. - Remodeled exterior planters. - Added sounds to picture activations. - Gave potted-flower on dining table a simple interaction. I should receive my Vive tomorrow, so I'll be busy working hard to take advantage of its room-scale features.

Source

Steam News / 24 April 2016

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