What changed
1 fix0 additions0 changes0 removals
fixedI'm excited to announce that VROOM: Aerie is now improved for use with Oculus Rift CV1! The increased resolution & framerate of CV1 made it necessary to improve every detail! I plan to add HTC Vive support soon, but am still awaiting delivery. v0.98 Changes: - Updated for use with the consumer version of the Oculus Rift and runtime v1.3. - Upgraded to a newer version of Unity (v5.4.b14) with improved interior lighting. - Added intro screen with music and controller information. - Added some new interactions: bowls, oven, books, and microwave. - Added some tasty dust motes. (They're so hot right now.) - Much-improved shark tank. - Improved textures on most objects. - Sink bubbles are now 3D objects and pop when they collide. :) - Fixed linear lighting causing videos to be too bright. - Player transitions now default to fade in/out to reduce motion sickness. (You can revert this by pressing F1.) - Turning your head now turns your body. (Press F2 to decouple them.) - Selected graphics quality and game settings are now persisted between launches. - Added text message support for things like changed graphics quality settings. - Switched to deferred rendering mode to address incorrect reflection parallax. - Fixed some deformation of dancer's leg and reduced her polygon count. - Alarm clock now toggles lightmaps once again. - Added alien invasion "mini-game" while in flying vehicles. - Improved helicopter controls. - Vehicles reset position upon exit.
VROOM: Aerie changes
fixedI'm excited to announce that VROOM: Aerie is now improved for use with Oculus Rift CV1! The increased resolution & framerate of CV1 made it necessary to improve every detail! I plan to add HTC Vive support soon, but am still awaiting delivery. v0.98 Changes: - Updated for use with the consumer version of the Oculus Rift and runtime v1.3. - Upgraded to a newer version of Unity (v5.4.b14) with improved interior lighting. - Added intro screen with music and controller information. - Added some new interactions: bowls, oven, books, and microwave. - Added some tasty dust motes. (They're so hot right now.) - Much-improved shark tank. - Improved textures on most objects. - Sink bubbles are now 3D objects and pop when they collide. :) - Fixed linear lighting causing videos to be too bright. - Player transitions now default to fade in/out to reduce motion sickness. (You can revert this by pressing F1.) - Turning your head now turns your body. (Press F2 to decouple them.) - Selected graphics quality and game settings are now persisted between launches. - Added text message support for things like changed graphics quality settings. - Switched to deferred rendering mode to address incorrect reflection parallax. - Fixed some deformation of dancer's leg and reduced her polygon count. - Alarm clock now toggles lightmaps once again. - Added alien invasion "mini-game" while in flying vehicles. - Improved helicopter controls. - Vehicles reset position upon exit.
I'm excited to announce that VROOM: Aerie is now improved for use with Oculus Rift CV1! The increased resolution & framerate of CV1 made it necessary to improve every detail! I plan to add HTC Vive support soon, but am still awaiting delivery. v0.98 Changes: - Updated for use with the consumer version of the Oculus Rift and runtime v1.3. - Upgraded to a newer version of Unity (v5.4.b14) with improved interior lighting. - Added intro screen with music and controller information. - Added some new interactions: bowls, oven, books, and microwave. - Added some tasty dust motes. (They're so hot right now.) - Much-improved shark tank. - Improved textures on most objects. - Sink bubbles are now 3D objects and pop when they collide. :) - Fixed linear lighting causing videos to be too bright. - Player transitions now default to fade in/out to reduce motion sickness. (You can revert this by pressing F1.) - Turning your head now turns your body. (Press F2 to decouple them.) - Selected graphics quality and game settings are now persisted between launches. - Added text message support for things like changed graphics quality settings. - Switched to deferred rendering mode to address incorrect reflection parallax. - Fixed some deformation of dancer's leg and reduced her polygon count. - Alarm clock now toggles lightmaps once again. - Added alien invasion "mini-game" while in flying vehicles. - Improved helicopter controls. - Vehicles reset position upon exit.