HomeGamesUpdatesPricingMethodology
Steam News19 August 20169y ago

VRMultigames Stable Branch Update: Leaderboards, performance, and stability.

The improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings. General Added settings menu on the vive Menu button.

Full notes

Full VRMultigames update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Security
addedThe improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings.
addedGeneralAdded settings menu on the vive Menu button. It adds a panel to the hand with settings for Multires and Screen Resolution, alongside a teleport mode toggle. Its closed by pressing the Menu button again.
addedGeneralAdded Screen Resolution scaling , you can edit it from the settings menu. Careful, values above 200 are massive performance hits.
addedGeneralAdded Nvidia MultiRes. As an option to the menu button, you can set it to different intensities, 0 disables it. The best mode is the mode 2, mode 3 is too aggreesive most of the time. Enabling it to mode 2 or 3 can give +40-60% performance if you have an Nvidia card. Feel free to put it to mode 2 or 3 and bump the screen resolution up for improved game quality without a performance hit. It does nothing if you have an AMD card. If it crashes or similar, report the problem so it gets fixed.
changedGeneralChanged the teleport graphics. Now its a blue ball on the target location, no arc.
fixedDrone AssaultFixed bug where the bullets could return.

The improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings.

General

  • Added settings menu on the vive Menu button. It adds a panel to the hand with settings for Multires and Screen Resolution, alongside a teleport mode toggle. Its closed by pressing the Menu button again.

  • Added Screen Resolution scaling, you can edit it from the settings menu. Careful, values above 200 are massive performance hits.

  • Added Nvidia MultiRes. As an option to the menu button, you can set it to different intensities, 0 disables it. The best mode is the mode 2, mode 3 is too aggreesive most of the time. Enabling it to mode 2 or 3 can give +40-60% performance if you have an Nvidia card. Feel free to put it to mode 2 or 3 and bump the screen resolution up for improved game quality without a performance hit. It does nothing if you have an AMD card. If it crashes or similar, report the problem so it gets fixed.

  • Changed the teleport graphics. Now its a blue ball on the target location, no arc.

  • Game is now playable on Oculus Touch, but it wont show the oculus touch hands yet.

Drone Assault

  • Fixed bug where the bullets could return.

  • Fixed exploit where you could step back on a big room and bullets wont reach you.

  • "lategame" is now harder, adding enemies faster and 5 at once. It triggers at around 300 score.

  • Added public automatic leaderboard. Upon starting the level you will see the leaderboard update to the left. Scores are automatically submitted once you die. It wont get updated when you die, you need to restart the level so the leaderboard in the sky updates with the new values.

Goalkeeper Simulator

  • Improved haptics

  • Added leaderboard, same rules as the Drone Assault one.

Last Stand (bow game)

  • Fixed couple bugs with bow collision and teleporting.

  • Changed AI a little bit.

  • No leaderboard on this one yet.

Source

Steam News / 19 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.