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Steam News27 July 20169y ago

Post Release Hotfix 2.0 27/07/2016

Another post-release update from player feedback. General When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden.

Full notes

Full VRMultigames update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
changedDrone FightImproved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed. Pistol now has faster projectiles, and vibrates the hand when shooting.
fixedLast Stand(bow game)Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots. The enemies now do their hit detection in "2d" wich means that the height of the player changes nothing now. It is also improved in general. Enemy spawning increased in later rounds. The arrow is changed, now it spawns better and moves depending on how you draw it, also, it has vibration now. The vibration depends on how hard you draw the string. Should improve feedback on the shooting by a lot. As allways, post if you have a problem or you find a bug so it gets fixed.

Another post-release update from player feedback.

General

When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden.

Drone Fight

Improved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed. Pistol now has faster projectiles, and vibrates the hand when shooting.

Goalkeeper Simulator

Small changes to how the launchers throw the balls, now is less common for them to launch them at the very edge of the goal. The hands now vibrate when blocking a ball

Last Stand(bow game)

Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots. The enemies now do their hit detection in "2d" wich means that the height of the player changes nothing now. It is also improved in general. Enemy spawning increased in later rounds. The arrow is changed, now it spawns better and moves depending on how you draw it, also, it has vibration now. The vibration depends on how hard you draw the string. Should improve feedback on the shooting by a lot. As allways, post if you have a problem or you find a bug so it gets fixed.

Source

Steam News / 27 July 2016

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