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Steam News23 July 20169y ago

Pre-Release bugfix update

Getting ready for release soon. This is a mostly performance and bugfix update. General Improved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application pro

Full notes

Full VRMultigames update

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What changed

1 fix2 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedGetting ready for release soon. This is a mostly performance and bugfix update.
changedGeneralImproved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application properly, Changed the teleport to a "fast movement" style. Now instead of just blinking to the location, it moves you fast to it. It allows for interesting gameplay in the bow game as you can stop time with another teleport while flying to the target, and shoot arrows mid-flight. Let me know in the comments if you dont like it and would like an option for normal blink teleport
addedDrone gameAdded some more sound FX, alongside better particle effects for the light sword, drones now spawn endlessly, and difficulty is increased a bit. The pistol now has a energy meter(shown by the color of the pistol light) wich controls how fast you can shoot. If you shoot too much, the pistol firing speed is lowered.
addedGoalkeeper simulatorAdded extra sounds, improved physics detection a little bit
fixedLastStand(bow minigame)The new teleporting changes things quite a bit, now you can shoot while teleporting and other strange tricks like that. Improved physics on the bow when you hit enemies with it (now you need to hit it at a bit of speed, enemies wont instantly die when touched now). Enemy spawning its fully endless now. Let me know in the comments if anything goes wrong so it gets fixed.

Getting ready for release soon. This is a mostly performance and bugfix update.

General

Improved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application properly, Changed the teleport to a "fast movement" style. Now instead of just blinking to the location, it moves you fast to it. It allows for interesting gameplay in the bow game as you can stop time with another teleport while flying to the target, and shoot arrows mid-flight. Let me know in the comments if you dont like it and would like an option for normal blink teleport

Drone game

Added some more sound FX, alongside better particle effects for the light sword, drones now spawn endlessly, and difficulty is increased a bit. The pistol now has a energy meter(shown by the color of the pistol light) wich controls how fast you can shoot. If you shoot too much, the pistol firing speed is lowered.

Goalkeeper simulator

Added extra sounds, improved physics detection a little bit

LastStand(bow minigame)

The new teleporting changes things quite a bit, now you can shoot while teleporting and other strange tricks like that. Improved physics on the bow when you hit enemies with it (now you need to hit it at a bit of speed, enemies wont instantly die when touched now). Enemy spawning its fully endless now. Let me know in the comments if anything goes wrong so it gets fixed.

Source

Steam News / 23 July 2016

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