HomeGamesUpdatesPricingMethodology
Steam News17 March 20215y ago

Under a Desert Sun - Weapon improvements and further development SP!

Hi everyone, In this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the c

Full notes

Full VR: Under a Desert Sun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
addedIn this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the current state of the game as well.
addedController update With help from a tester, thanks Greg, and some advice from a fellow dev, thx thomas!, I've been able to set a new profile specifically for knuckle controllers. As some of you know the knuckles would work less well with my game compared to other controllers. The new profile fixes this by setting some default settings to work better with knuckles. From now on the following should work better on Index/knuckles:
changedThe "A" button releases the weapon magazine (This also works for Oculus and Microsoft headsets)
changedLess drift and accidental movement
addedNew Weapons There are two new weapons that actually allow me to create a slew of new weapon types thanks too the technology behind it.
addedTorchLight The newly introduced torchlight makes some dark places allot..cooler..and of course better lit!

VR: Under a Desert Sun changes

addedIn this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the current state of the game as well.
addedController update With help from a tester, thanks Greg, and some advice from a fellow dev, thx thomas!, I've been able to set a new profile specifically for knuckle controllers. As some of you know the knuckles would work less well with my game compared to other controllers. The new profile fixes this by setting some default settings to work better with knuckles. From now on the following should work better on Index/knuckles:
changedThe "A" button releases the weapon magazine (This also works for Oculus and Microsoft headsets)
changedLess drift and accidental movement
addedNew Weapons There are two new weapons that actually allow me to create a slew of new weapon types thanks too the technology behind it.

Hi everyone,

In this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the current state of the game as well.

Controller update With help from a tester, thanks Greg, and some advice from a fellow dev, thx thomas!, I've been able to set a new profile specifically for knuckle controllers. As some of you know the knuckles would work less well with my game compared to other controllers. The new profile fixes this by setting some default settings to work better with knuckles. From now on the following should work better on Index/knuckles:

  • You squeeze less hard to grab things (I still recommend setting the grabbing options to "grab" instead of toggle in the menu for knuckle controllers) before you'd really have to hold on tight to keep things in your hand. Less handcramp yaay!

  • The "A" button releases the weapon magazine (This also works for Oculus and Microsoft headsets)

  • Less drift and accidental movement

New Weapons There are two new weapons that actually allow me to create a slew of new weapon types thanks too the technology behind it.

Sawed Off Shotgun

Revolver

TorchLight The newly introduced torchlight makes some dark places allot..cooler..and of course better lit!

There are also several improvements on animations and realism mag animation

Mag reduction of bullets

SP footage! The SP level is getting getting a big boost in lighting and set pieces. I am getting closer to a cinematic sp level as I intended it to be.

Kind regards, Ray

Source

Steam News / 17 March 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.