Full notes
Full VR: Under a Desert Sun update
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What changed
- Gameplay
- Maps
VR: Under a Desert Sun changes
Hi everyone,
Work on the singleplayer demo is going great. I've had the pleasure of being able to test the first draft of the first chapter with two testers who've been giving me valuable feedback. This helps me greatly in making a SP experience that works well and plays well. Ow and,,if you're here to ask..how's the little dude doing..just scroll to the end :P
During development I sometimes make fixes and this patch is just that. Fixes due to me going trough the SP or the testers going trough the sp and finding stuff we can fix not just for the SP but the game in general. The patch contains the following:
Fixed snapturn - there is no more delay when wanting to snapturn. - improved Anti Aliasing, using a different method with far superior effect. Try it! - improved some movement behaviour - it should be slightly more smooth now - improved the loby and several other area's in terms of lighting - improved the indication of different level cubes in the lobby making it easier to understand what each cube does
In the meantime I will be working on the SP again. If any handy fixes arise I will also release them in the main branch here on steam.
And! Some pictures of SP to keep everyone exited: Bit further along in chapter 0, dogfights hoping to escape the nazi's!:
A few of the new flamethrower enemy in a test map:
Lastly! For those interested how Arthur is doing ;)!! He's rocking his belly excersises!
I've just released this so leave a comment in the comment if you see any visual glitched that were not there before! Thanks in advance!
Stay safe everyone and let me know what you think in the comments! Ray
Source
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