digest versinon Play game version https://youtu.be/YE5Vv0Vm-4o Added "Takibi Engine" simulation item.
Full notes
Full VR takibi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
Fixes
Performance
added<Addition of functions> Added "Takibi Engine" simulation item. Individual parameter retention by "firewood", "branch", and "tree type" Added a "Knife" and "Hatchet" instead of a fire starter striker. It disappears when you put a firewood "branch" or "branch" on the river. "
changed<Optimization of parameters> Tightening of "oxygen amount" Fix for items such as "items", "claws" and "branches" to reappear in their initial positions when they sink into the ground. Parameter optimization "Individual density" "Specific heat of individual" "Specific heat of gas" "Water content" "Thermal diffusion coefficient" "Cooling rate" "Evaporation rate of combustible gas" "Combustion rate and energy density of combustible gas" "Carbon combustion rate And energy density" "carbon threshold" "volume" " mass" "ambient air volume" Rethinking spawn settings for “igniting agent”, “firewood” and “branches”"
changed<Bug fixes> Reduce flash reduction. Other bug fixes. Optimization of mesh partitioning for objects for heat maps."
added<Add item> And add branch type Add fire squib (not implemented yet) Adding off-road vehicles"
VR takibi changes
added<Addition of functions> Added "Takibi Engine" simulation item. Individual parameter retention by "firewood", "branch", and "tree type" Added a "Knife" and "Hatchet" instead of a fire starter striker. It disappears when you put a firewood "branch" or "branch" on the river. "
changed<Optimization of parameters> Tightening of "oxygen amount" Fix for items such as "items", "claws" and "branches" to reappear in their initial positions when they sink into the ground. Parameter optimization "Individual density" "Specific heat of individual" "Specific heat of gas" "Water content" "Thermal diffusion coefficient" "Cooling rate" "Evaporation rate of combustible gas" "Combustion rate and energy density of combustible gas" "Carbon combustion rate And energy density" "carbon threshold" "volume" " mass" "ambient air volume" Rethinking spawn settings for “igniting agent”, “firewood” and “branches”"
changed<Bug fixes> Reduce flash reduction. Other bug fixes. Optimization of mesh partitioning for objects for heat maps."
added<Add item> And add branch type Add fire squib (not implemented yet) Adding off-road vehicles"
Added "Takibi Engine" simulation item. Individual parameter retention by "firewood", "branch", and "tree type" Added a "Knife" and "Hatchet" instead of a fire starter striker. It disappears when you put a firewood "branch" or "branch" on the river. "
Tightening of "oxygen amount" Fix for items such as "items", "claws" and "branches" to reappear in their initial positions when they sink into the ground. Parameter optimization "Individual density" "Specific heat of individual" "Specific heat of gas" "Water content" "Thermal diffusion coefficient" "Cooling rate" "Evaporation rate of combustible gas" "Combustion rate and energy density of combustible gas" "Carbon combustion rate And energy density" "carbon threshold" "volume" " mass" "ambient air volume" Rethinking spawn settings for “igniting agent”, “firewood” and “branches”"
Reduce flash reduction. Other bug fixes. Optimization of mesh partitioning for objects for heat maps."
And add branch type Add fire squib (not implemented yet) Adding off-road vehicles"