Full notes
Full VR Skater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Compatibility
- Performance
Important notice
Due to changes regarding the scoring system, the high scores will be reset. Sorry for the inconvenience. This will be necessary in future updates to further improve the game, too.
- VIVE WANDS"Jump back" is no longer mapped to the Front Menu Button! Changed to HOLD GRIP + PRESS TOUCHPAD DOWN.
Maps
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Neighborhood
Difficulty: Easy
Construction
Difficulty: Hard
Features
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Tricks
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Bluntslides, Lipslides, FS/BS
All grinds and slides are now differentiated by frontside and backside.
Bluntslides and lipslides are now detected.
Bluntslides on ledges are now possible
Late Tricks and Air Combos
Late tricks are possible now. (But these are hard as hell)
Through the late tricks you can now make combos in the air. Unfortunately, there is no tutorial for the late tricks yet. We will post a tutorial in the community hub.
Modes and Options
Option for custom spawn points in the practice mode available in the pause menu (beta).
Leaderboards
Online Leaderboards for every map. [/br]
Customization
A small selection of skateboard designs. It's just a glimpse.
There is a possibility to use your own board and griptape texture. More about this will be available soon in the Community Hub. (Early Access only! - This will be an unlockable feature in the full version)
Fixes
A lot of fixes!
Optimization
Heavily optimized!
New optimized and balanced scoring system
Better spawn points
Better spawning after failed combos
Tricks will now only be devalued if your trick/combo was successful.
No health regeneration anymore
Always one last bail when health is 0
...
Source
Changelog.gg summarizes and formats this update. How we read updates.
