Full notes
Full VR Skater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Events
- UI and audio
Important notice
Due to changes regarding the scoring system, the high scores will be reset. Sorry for the inconvenience. This will be necessary in future updates to further improve the game, too.
Level Changes
Fixed some collision bugs in the Middle School level
Added new obstacles into Middle School level
Optimization of level architecture in Middle School level.
Bugfixes
Fixed a bug which prevented players using Virtual Desktop to correctly detect motion controller models used.
Fixed a bug keeping players in a loop for dialog option selection between “Exit to Menu/Retry/Next Tutorial”, which occurred when bailing after having failed in a tutorial challenge.
Fixed a bug which would cause showing the wrong tutorial when changing foot stance in the intro tutorial.
Fixed a bug where parts of the steering tutorial could be skipped when having to repeat that section.
Fixed a bug preventing players from being able to finish the turn in place tutorial when having switched foot stance via pause menu during stance confirmation dialogue.
Fixed Steam validation when using virtual desktop
Fixed broken Oculus Touch Controller identification using virtual desktop
Various fixes in the user interface and video player for tutorials.
Optimization
Improved pushing to be slightly more responsive.
Increased range tolerance for standing on the board.
More stable 50-50 grind.
Better and fairer scoring system.
Features
HUD can be toggled on and off via pause menu now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
