Thank you so much for playing VR SHOOT AROUND!! We updated following contents today. Version 1.8.
Full notes
Full VR SHOOT AROUND - Realistic basketball simulator - update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions2 changes0 removals
Gameplay
UI and audio
Compatibility
changedThank you so much for playing VR SHOOT AROUND!! We updated following contents today.
addedVersion 1.8.0Addition : - The move marker is now displayed when you point the pointer at the destination and press the Up or Down side of the Touchpad (or Thumbstick). - Now possible to rotate the standing position by pressing the right or left side of the touchpad (or Thumbstick). - Now possible to grab the ball with the pointer. (Even if you throw it in that state, it will not be added to the score) - Added the Settings >> Adjustment and moved some setting items between pages. - Added analog button threshold settings to Settings >> Adjustment. - Added the setting to multiply the rotational power of the thrown ball in Settings >> Adjustment. - Added settings for hand object size and rotation to Settings >> Adjustment. - Added controller vibration ON / OFF setting to Settings >> Game. - Added texture quality settings to Settings >> Quality.
fixedVersion 1.8.0Fix : - The display of the controller has been unified to the object of the hand. - Changed so that the pointer is displayed by touching the Touchpad (or Thumbstick). - Height offsets are automatically disabled in mini-games as you may not be able to pick up the ball from the rack.
fixedVersion 1.8.0Bugfix : - Fixed a bug where the teleport destination was incorrect. - Fixed a bug where the UI button couldn't be pressed under certain circumstances. - Fixed a bug where the dropdown button was hard to press. - Fixed a bug where the file list button was hard to press. - Fixed a bug where some reflections were incorrect. - Fixed a bug where Rim-net Physic was behaving unexpectedly. - Fixed a bug where pressing the start button of a mini-game many times would prevent it from proceeding properly. - Fixed a bug that freezes when trying to play an unsupported format video on the video screen.
addedVersion 1.8.0Almost all features have been revisited and rebuilt for more stable multi-device support and many minor bugs and improvements. The physical behavior is slightly different, so after launching the game, try a series of adjustments with the newly added the "Adjustment" in the "Settings".
changedVersion 1.8.0Recommended settings : [HTC VIVE] Analog button threshold : 0.5, Throwing power multiplier : 1.2 [Oculus Rift] Analog button threshold : 0.5, Throwing power multiplier : 1.2 [Oculus Quest] Analog button threshold : 0.8, Throwing power multiplier : 1.2 [Valve Index] Analog button threshold : 0.8, Throwing power multiplier : 1.0
VR SHOOT AROUND - Realistic basketball simulator - changes
changedThank you so much for playing VR SHOOT AROUND!! We updated following contents today.
addedAddition : - The move marker is now displayed when you point the pointer at the destination and press the Up or Down side of the Touchpad (or Thumbstick). - Now possible to rotate the standing position by pressing the right or left side of the touchpad (or Thumbstick). - Now possible to grab the ball with the pointer. (Even if you throw it in that state, it will not be added to the score) - Added the Settings >> Adjustment and moved some setting items between pages. - Added analog button threshold settings to Settings >> Adjustment. - Added the setting to multiply the rotational power of the thrown ball in Settings >> Adjustment. - Added settings for hand object size and rotation to Settings >> Adjustment. - Added controller vibration ON / OFF setting to Settings >> Game. - Added texture quality settings to Settings >> Quality.
fixedFix : - The display of the controller has been unified to the object of the hand. - Changed so that the pointer is displayed by touching the Touchpad (or Thumbstick). - Height offsets are automatically disabled in mini-games as you may not be able to pick up the ball from the rack.
fixedBugfix : - Fixed a bug where the teleport destination was incorrect. - Fixed a bug where the UI button couldn't be pressed under certain circumstances. - Fixed a bug where the dropdown button was hard to press. - Fixed a bug where the file list button was hard to press. - Fixed a bug where some reflections were incorrect. - Fixed a bug where Rim-net Physic was behaving unexpectedly. - Fixed a bug where pressing the start button of a mini-game many times would prevent it from proceeding properly. - Fixed a bug that freezes when trying to play an unsupported format video on the video screen.
addedAlmost all features have been revisited and rebuilt for more stable multi-device support and many minor bugs and improvements. The physical behavior is slightly different, so after launching the game, try a series of adjustments with the newly added the "Adjustment" in the "Settings".
Thank you so much for playing VR SHOOT AROUND!! We updated following contents today.
Version 1.8.0
Addition : - The move marker is now displayed when you point the pointer at the destination and press the Up or Down side of the Touchpad (or Thumbstick). - Now possible to rotate the standing position by pressing the right or left side of the touchpad (or Thumbstick). - Now possible to grab the ball with the pointer. (Even if you throw it in that state, it will not be added to the score) - Added the Settings >> Adjustment and moved some setting items between pages. - Added analog button threshold settings to Settings >> Adjustment. - Added the setting to multiply the rotational power of the thrown ball in Settings >> Adjustment. - Added settings for hand object size and rotation to Settings >> Adjustment. - Added controller vibration ON / OFF setting to Settings >> Game. - Added texture quality settings to Settings >> Quality.
Fix : - The display of the controller has been unified to the object of the hand. - Changed so that the pointer is displayed by touching the Touchpad (or Thumbstick). - Height offsets are automatically disabled in mini-games as you may not be able to pick up the ball from the rack.
Bugfix : - Fixed a bug where the teleport destination was incorrect. - Fixed a bug where the UI button couldn't be pressed under certain circumstances. - Fixed a bug where the dropdown button was hard to press. - Fixed a bug where the file list button was hard to press. - Fixed a bug where some reflections were incorrect. - Fixed a bug where Rim-net Physic was behaving unexpectedly. - Fixed a bug where pressing the start button of a mini-game many times would prevent it from proceeding properly. - Fixed a bug that freezes when trying to play an unsupported format video on the video screen.
Other : - The 1.7.2 version that was released has been deleted because it has finished its role.
Almost all features have been revisited and rebuilt for more stable multi-device support and many minor bugs and improvements. The physical behavior is slightly different, so after launching the game, try a series of adjustments with the newly added the "Adjustment" in the "Settings".
Recommended settings : [HTC VIVE] Analog button threshold : 0.5, Throwing power multiplier : 1.2 [Oculus Rift] Analog button threshold : 0.5, Throwing power multiplier : 1.2 [Oculus Quest] Analog button threshold : 0.8, Throwing power multiplier : 1.2 [Valve Index] Analog button threshold : 0.8, Throwing power multiplier : 1.0
And regarding the operating status of OculusQuest, with this update, playing with OculusLink (using OculusLink-cable) is more stable than before, so you can play without problems. We also plan to continue develop an OculusApp version that can be played by OculusQuest2 alone after this update is complete. (Development period is still unknown)