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Steam News6 December 20187y ago

New Mode, Updates, Transition to Full Release, Additional Thoughts

Hey Everyone, With the latest update, a new game mode was added! In the regular bowling lanes, an "Active Spin" mode was added.

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Full VR Mini Bowling update

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Hey Everyone, With the latest update, a new game mode was added! In the regular bowling lanes, an "Active Spin" mode was added. In this mode, you can control the spin on the ball after you release it by simply rotating your controller. This is certainly an easier mode for scoring well, but I find it to be a lot of fun. Next, I added the ability for Oculus users to be able to snap-rotate 90 degrees left or right by pressing the thumpad in those directions. This should help players be able to orient themselves appropriately for 2 sensor setups. I did not include this for Vive or WMR users because I fear accidental touches on the trackpad, but if I get enough requests to add this functionality for those headsets as well I can certainly look into implementing it. Another quick note, I reduced the maximum time per lane in Rush Mode to 60 seconds, because 99.99 just seemed a bit too long to me. Today VR Mini Bowling transitioned from Early Access to Fully Released. While I will continue to look into ways to improve the game and implement feedback from players, at this point I have included all of the core functionality that I was looking to achieve in the game, which is why I finally made the transition (a bit later than initially planned, my apologies). I know many of you have asked about an online multiplayer mode; I promise I haven't forgotten about this or ignored your requests. I never planned to include this in the game originally (this is a project that I work on in my spare time around a full time job), and so the game isn't really coded well upfront to adapt to a multiplayer mode. While developing my VR Curling game I started to dive into multiplayer, and since then I've been thinking of ways to include this in VR Mini Bowling. I still hope to achieve this at some point, but it still may be a while, and I don't want to promise it at this point in case it doesn't happen. This is why I transitioned the game from Early Access at this time. Thank you to everyone who has provided feedback so far and helped me improve the game. I look forward to hearing your thoughts going forward, and to continue to improve the game in the future! Thanks, Brian

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHey Everyone, With the latest update, a new game mode was added! In the regular bowling lanes, an "Active Spin" mode was added. In this mode, you can control the spin on the ball after you release it by simply rotating your controller. This is certainly an easier mode for scoring well, but I find it to be a lot of fun. Next, I added the ability for Oculus users to be able to snap-rotate 90 degrees left or right by pressing the thumpad in those directions. This should help players be able to orient themselves appropriately for 2 sensor setups. I did not include this for Vive or WMR users because I fear accidental touches on the trackpad, but if I get enough requests to add this functionality for those headsets as well I can certainly look into implementing it. Another quick note, I reduced the maximum time per lane in Rush Mode to 60 seconds, because 99.99 just seemed a bit too long to me. Today VR Mini Bowling transitioned from Early Access to Fully Released. While I will continue to look into ways to improve the game and implement feedback from players, at this point I have included all of the core functionality that I was looking to achieve in the game, which is why I finally made the transition (a bit later than initially planned, my apologies). I know many of you have asked about an online multiplayer mode; I promise I haven't forgotten about this or ignored your requests. I never planned to include this in the game originally (this is a project that I work on in my spare time around a full time job), and so the game isn't really coded well upfront to adapt to a multiplayer mode. While developing my VR Curling game I started to dive into multiplayer, and since then I've been thinking of ways to include this in VR Mini Bowling. I still hope to achieve this at some point, but it still may be a while, and I don't want to promise it at this point in case it doesn't happen. This is why I transitioned the game from Early Access at this time. Thank you to everyone who has provided feedback so far and helped me improve the game. I look forward to hearing your thoughts going forward, and to continue to improve the game in the future! Thanks, Brian

Source

Steam News / 6 December 2018

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