What changed
0 fixes2 additions0 changes0 removals
addedA new update for 2021 has been released in the past week. A fun playthrough by Waterflame and pftq can be watched below showing much of the new changes. We'll also have a group play session this coming Sunday at 2PM PT for people to explore the map together and battle it out in Zero-G again. Join us online if you can or feel free to watch in the livestream (Twitch.tv/VRJetpackGame) https://www.youtube.com/watch?v=2mZM1NdzQTg
addedThe major changes include the menus, tutorial dome, boost rings, and generally the map feels much bigger and more open now. A full list is below: - Added tutorial dome with AI voice guide by Waterflame as the starting point. - Redesigned ground-level to be broken up and more open. Removed city/cliffs for more openness. - Restored large floating island with clouds/waterfall from earlier version of game. - Lifted max-height of flying to space-station level. - Added clouds to floating space station. - Added asteroid field between space station and large floating island. - Added giant planet and mech in horizon for aesthetics. - Added boost rings around map similar to Sonic games. Credits to Avari for the model. - Added auto-rotate to any surface and stand upside down or sideways on planets or in Zero-G. - Slight randomization of gunshot/sonic-burst sounds for variation. - Proper menus for both VR and non-VR matching the menu music video with tower and clouds.
VR Jetpack Game changes
addedA new update for 2021 has been released in the past week. A fun playthrough by Waterflame and pftq can be watched below showing much of the new changes. We'll also have a group play session this coming Sunday at 2PM PT for people to explore the map together and battle it out in Zero-G again. Join us online if you can or feel free to watch in the livestream (Twitch.tv/VRJetpackGame) https://www.youtube.com/watch?v=2mZM1NdzQTg
addedThe major changes include the menus, tutorial dome, boost rings, and generally the map feels much bigger and more open now. A full list is below: - Added tutorial dome with AI voice guide by Waterflame as the starting point. - Redesigned ground-level to be broken up and more open. Removed city/cliffs for more openness. - Restored large floating island with clouds/waterfall from earlier version of game. - Lifted max-height of flying to space-station level. - Added clouds to floating space station. - Added asteroid field between space station and large floating island. - Added giant planet and mech in horizon for aesthetics. - Added boost rings around map similar to Sonic games. Credits to Avari for the model. - Added auto-rotate to any surface and stand upside down or sideways on planets or in Zero-G. - Slight randomization of gunshot/sonic-burst sounds for variation. - Proper menus for both VR and non-VR matching the menu music video with tower and clouds.
A new update for 2021 has been released in the past week. A fun playthrough by Waterflame and pftq can be watched below showing much of the new changes. We'll also have a group play session this coming Sunday at 2PM PT for people to explore the map together and battle it out in Zero-G again. Join us online if you can or feel free to watch in the livestream (Twitch.tv/VRJetpackGame) https://www.youtube.com/watch?v=2mZM1NdzQTg
The major changes include the menus, tutorial dome, boost rings, and generally the map feels much bigger and more open now. A full list is below: - Added tutorial dome with AI voice guide by Waterflame as the starting point. - Redesigned ground-level to be broken up and more open. Removed city/cliffs for more openness. - Restored large floating island with clouds/waterfall from earlier version of game. - Lifted max-height of flying to space-station level. - Added clouds to floating space station. - Added asteroid field between space station and large floating island. - Added giant planet and mech in horizon for aesthetics. - Added boost rings around map similar to Sonic games. Credits to Avari for the model. - Added auto-rotate to any surface and stand upside down or sideways on planets or in Zero-G. - Slight randomization of gunshot/sonic-burst sounds for variation. - Proper menus for both VR and non-VR matching the menu music video with tower and clouds.