HomeGamesUpdatesPricingMethodology
Steam News6 February 20242y ago

New Ice Level Out!

Iceland Hopping We added a really long new ice level to the game. This will be one of the two final levels added to VR Giants.

In this update4

Full notes

Full VR Giants update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedIceland HoppingWe added a really long new ice level to the game. This will be one of the two final levels added to VR Giants. Just like the last two levels, which we added before Christmas, the level is longer and less linear than the previous levels. So, expect a playing time of about 90 minutes for this one and the following actions:
fixedImprovements:Fixed light baking for button rings.
changedImprovements:Improved performance by moving more meshes to static.
fixedImprovements:Fixed loading screen cutoff for some aspect ratios.

VR Giants changes

addedWe added a really long new ice level to the game. This will be one of the two final levels added to VR Giants. Just like the last two levels, which we added before Christmas, the level is longer and less linear than the previous levels. So, expect a playing time of about 90 minutes for this one and the following actions:
fixedFixed light baking for button rings.
changedImproved performance by moving more meshes to static.
fixedFixed loading screen cutoff for some aspect ratios.

Iceland Hopping

We added a really long new ice level to the game. This will be one of the two final levels added to VR Giants. Just like the last two levels, which we added before Christmas, the level is longer and less linear than the previous levels. So, expect a playing time of about 90 minutes for this one and the following actions:

Build floating bridges for David

Shoot David up in the sky

Use high speed slides for ski jumps

Create new stairways with sticky cubes

Improvements:

  • Fixed light baking for button rings.

  • Improved performance by moving more meshes to static.

  • Fixed loading screen cutoff for some aspect ratios.

Source

Steam News / 6 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.