HomeGamesUpdatesPricingMethodology
Steam News2 May 20179y ago

#First update patch is released!

I've just dropped a new update of VRCE (VR Coaster Extreme) which addresses the following fixes and improvements: * Improvements to Cave level, House level and Big coaster level * Fixing track speed and clipping issues

Full notes

Full VR Coaster Extreme update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedI've just dropped a new update of VRCE (VR Coaster Extreme) which addresses the following fixes and improvements: * Improvements to Cave level, House level and Big coaster level * Fixing track speed and clipping issues * Added jumps to some levels (!) * Improved performance * Fixed issue that stops the menu finger from having the correct pointer * HD/Standard quality toggle in menu, for people with slower machines * Fixed issue of left hand being wonky in menu * Fixed bug that stopped pause working within first 5 seconds * Changed track and train in the house level * Improved camera positioning Note, I did see an issue which is on the mountain level, the cart can sometimes miss the second jump !!!! I've fixed it; but I'm worried it might come back : I'm sure you guys will be kind enough to let me know if it happens again! The Water world level has been coming along as well : I'll keep you posted about progress on that. Glad you're enjoying Virtual Reality Coaster Extreme! Please keep tracking the issues page to monitor on-going development : https://trello.com/b/vUFkeyC0/vr-coaster-extreme-bugs-issues

I've just dropped a new update of VRCE (VR Coaster Extreme) which addresses the following fixes and improvements: * Improvements to Cave level, House level and Big coaster level * Fixing track speed and clipping issues * Added jumps to some levels (!) * Improved performance * Fixed issue that stops the menu finger from having the correct pointer * HD/Standard quality toggle in menu, for people with slower machines * Fixed issue of left hand being wonky in menu * Fixed bug that stopped pause working within first 5 seconds * Changed track and train in the house level * Improved camera positioning Note, I did see an issue which is on the mountain level, the cart can sometimes miss the second jump !!!! I've fixed it; but I'm worried it might come back : I'm sure you guys will be kind enough to let me know if it happens again! The Water world level has been coming along as well : I'll keep you posted about progress on that. Glad you're enjoying Virtual Reality Coaster Extreme! Please keep tracking the issues page to monitor on-going development : https://trello.com/b/vUFkeyC0/vr-coaster-extreme-bugs-issues

Source

Steam News / 2 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.