HomeGamesUpdatesPricingMethodology
Steam News19 February 20266mo ago

Post-Launch Status: Known Issues & Planned Improvements

Thank you so much for playing our game since its release on February 14th! We have been carefully reading every review and piece of feedback you've shared.

Full notes

Full ドキドキ羽根突きVR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Gameplay
  • Performance
  • Maps
changedWe'd like to update you on our current top-priority bug fixes and planned improvements to enhance your gameplay experience.
changedApplication Crashes in Specific Scenarios Issue: The game may occasionally crash and lose progress when returning to the Home screen after a victory. Status: We are currently investigating the cause and developing a stability patch as our #1 priority.
changedDoodle Items Remaining in Mid-air when Returning Home Issue: Items placed in the world may not disappear correctly during stage transitions. Fix: We are implementing a process to auto-clear items during transitions. Workaround: Until the patch is live, please store items in the ring or delete them before returning home.
changedPlayer Position Offset During Phase Transitions Issue: Players may be moved to an unintended location when switching between phases. Status: We are investigating the internal logic to ensure the player's position remains locked correctly.
changed■ Improvements
changedPerformance Optimization during the Hanetsuki Phase Details: To address temporary stutters in specific environments, we are optimizing asset loading and memory management.

ドキドキ羽根突きVR changes

changedWe'd like to update you on our current top-priority bug fixes and planned improvements to enhance your gameplay experience.
changedApplication Crashes in Specific Scenarios Issue: The game may occasionally crash and lose progress when returning to the Home screen after a victory. Status: We are currently investigating the cause and developing a stability patch as our #1 priority.
changedDoodle Items Remaining in Mid-air when Returning Home Issue: Items placed in the world may not disappear correctly during stage transitions. Fix: We are implementing a process to auto-clear items during transitions. Workaround: Until the patch is live, please store items in the ring or delete them before returning home.
changedPlayer Position Offset During Phase Transitions Issue: Players may be moved to an unintended location when switching between phases. Status: We are investigating the internal logic to ensure the player's position remains locked correctly.
changed■ Improvements

Thank you so much for playing our game since its release on February 14th!

We have been carefully reading every review and piece of feedback you've shared.

We'd like to update you on our current top-priority bug fixes and planned improvements to enhance your gameplay experience.

■ Known Issues (Bugs)

  • Application Crashes in Specific Scenarios

    • Issue: The game may occasionally crash and lose progress when returning to the Home screen after a victory.

    • Status: We are currently investigating the cause and developing a stability patch as our #1 priority.

  • Doodle Items Remaining in Mid-air when Returning Home

    • Issue: Items placed in the world may not disappear correctly during stage transitions.

    • Fix: We are implementing a process to auto-clear items during transitions.

    • Workaround: Until the patch is live, please store items in the ring or delete them before returning home.

  • Motion Inconsistency During Story Skips

    • Issue: Skipping the story part can cause character animations to desync.

    • Fix: We are adjusting the system so that the correct motion corresponding to the final dialogue line plays after skipping.

  • Player Position Offset During Phase Transitions

    • Issue: Players may be moved to an unintended location when switching between phases.

    • Status: We are investigating the internal logic to ensure the player's position remains locked correctly.

  • Unintended "Grip Guide" Displayed During Story Parts

    • Issue: The Grip guide for the Hanetsuki phase appears during the story.

    • Fix: We are refining the display conditions to ensure the guide only appears when necessary.

■ Improvements

  • Stabilizing POV at Close Range (Anti-Motion Sickness)

    • Details: We are addressing the issue where physics collisions "push" the player and cause camera shaking when close to characters. We will adjust motions and player positioning to ensure a comfortable experience even at close range.

  • Performance Optimization during the Hanetsuki Phase

    • Details: To address temporary stutters in specific environments, we are optimizing asset loading and memory management.

  • Streamlined Retry Flow

    • Details: Currently, selecting "Retry" after a loss takes you back to the Story phase. We are changing this so you can jump directly back into the Hanetsuki (match) phase.

Through Early Access, we want to build the best possible experience together with you.

If you notice anything else, please share it with us on the Steam Discussions board.

We are committed to delivering steady updates one by one.

Thank you for your continued support!

Source

Steam News / 19 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.