Full notes
Full ドキドキ羽根突きVR update
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What changed
- Gameplay
- Performance
- Maps
ドキドキ羽根突きVR changes
Thank you so much for playing our game since its release on February 14th!
We have been carefully reading every review and piece of feedback you've shared.
We'd like to update you on our current top-priority bug fixes and planned improvements to enhance your gameplay experience.
■ Known Issues (Bugs)
Application Crashes in Specific Scenarios
Issue: The game may occasionally crash and lose progress when returning to the Home screen after a victory.
Status: We are currently investigating the cause and developing a stability patch as our #1 priority.
Doodle Items Remaining in Mid-air when Returning Home
Issue: Items placed in the world may not disappear correctly during stage transitions.
Fix: We are implementing a process to auto-clear items during transitions.
Workaround: Until the patch is live, please store items in the ring or delete them before returning home.
Motion Inconsistency During Story Skips
Issue: Skipping the story part can cause character animations to desync.
Fix: We are adjusting the system so that the correct motion corresponding to the final dialogue line plays after skipping.
Player Position Offset During Phase Transitions
Issue: Players may be moved to an unintended location when switching between phases.
Status: We are investigating the internal logic to ensure the player's position remains locked correctly.
Unintended "Grip Guide" Displayed During Story Parts
Issue: The Grip guide for the Hanetsuki phase appears during the story.
Fix: We are refining the display conditions to ensure the guide only appears when necessary.
■ Improvements
Stabilizing POV at Close Range (Anti-Motion Sickness)
Details: We are addressing the issue where physics collisions "push" the player and cause camera shaking when close to characters. We will adjust motions and player positioning to ensure a comfortable experience even at close range.
Performance Optimization during the Hanetsuki Phase
Details: To address temporary stutters in specific environments, we are optimizing asset loading and memory management.
Streamlined Retry Flow
Details: Currently, selecting "Retry" after a loss takes you back to the Story phase. We are changing this so you can jump directly back into the Hanetsuki (match) phase.
Through Early Access, we want to build the best possible experience together with you.
If you notice anything else, please share it with us on the Steam Discussions board.
We are committed to delivering steady updates one by one.
Thank you for your continued support!
Source
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