In this update8
Full notes
Full VPet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Server
VPet changes
Wishing everyone a happy Halloween from two days ago! It's been quite some time since I last wrote an update log. To let you all know that we haven't just been chirping aimlessly but have actually updated with many new contents, I've put together an update log.
If there are things you don't understand, the wiki is also being created, and another announcement will be made upon its release!
Major Updates Section
Photo Gallery
Do you want VPet wallpapers or emojis? Come check out the photo gallery! Refer to the Mid-Autumn Festival update notes for more details. https://steamcommunity.com/games/1920960/announcements/detail/6947454238669224562
New Cache Generation Method
The startup time after the first cache generation or deletion has been reduced from 4 minutes to under 10 seconds!
(While it may use more performance, the time saved is significant! Additionally, tests show that it can adaptively load on computers of all performance levels.)
Loading Cache Progress Display
No more waiting in vain with the message "Attempting to load animation and generate cache. This step may take a while. Please be patient." Now, you will be informed about the loading progress. Although with the new cache generation method, it's now harder to see this progress bar.
Badge Recovery and Data Repair
Accidentally lost your hash check badge? Is there a discrepancy between your Steam game time and in-game statistics? You can now resolve this issue using the Data Repair feature in the settings.
Animation and Image File Size Optimization
All animation and food files have been optimized using File.
Animation Update Section
More random idle animations are here! Yawning
Playing Ball
Meow!
Jump rope has moved to work: play New pen spinning animation added New learning: Calligraphy
All Update Items
New Additions
Added recognition standards for the default PNG engine. - Support for optional MOD skipping DLL loading. - **New Entertainment: Jump Rope** - Dragon Boat Festival update. - Ability to sleep and recover when sick. - Minor recovery and data repair features. - Backup reading in case of setting corruption, without backing up corrupted settings. - Version low warning no longer highlighted in red. - Support for level-up animations (if available) and level cap notifications. - Birthday update. - Corrected version information to the current version when uploading MODs. - Interface for starting work and feeding. - New learning and idle animations. - Doubled interaction cycle during work. - Added new gifts. - Removed waiting time for version setting prompts. - Console features need to be enabled through settings. - Photo gallery. - Photo MOD reading and loading. - Mid-Autumn Festival limited rotation. - Updated photo gallery content. - Prepared waiting animations for long-loading images in the photo gallery. - Optimized loading animations. - Schedule now supports automatic renewal. - Lossless image compression to reduce size. - Added progress display for animation loading. - Increased initial loading speed (from 4 minutes to 10 seconds). - Added random animation: yawning.
Fixs
Fixed animation issues. - Improved English translations. - The schedule can now be edited during the process. - Fixed potential errors caused by the L2D plugin. - Fixed translation window size. - Jump rope animation issue fixed. - Text/translation calibration. - Fixed bug where level 15 did not unlock the schedule. - Fixed the increasing movement distance in the VPet statistics panel. - Fixed full status determination. - Fixed automatic feeding issues. - Fixed potential errors when reading saved files. - Fixed achievement judgment errors. - Fixed missing translation texts. - Resolved UI error caused by PUI. - Fixed potential drag-and-drop issues. - Fixed the error of no displacement on the first drag. - Modified default lift time and fixed PU version issues. - Fixed animation system errors caused by closure traps not executing the correct TaskControl. - Fixed network issues causing errors when uploading leaderboards. - Fixed potential stuttering caused by thinking animations. - Updated LPS to fix String issues with the latest compiler. - Fixed level update errors. - Fixed errors where animations did not load when reading saved files. - Delayed display of upgrade animations. - Fixed errors in the "Meow" animation. - Fixed code plugin not loading in multi-instance mode. - Fixed bug where MOD saving errors prevented saving. - Fixed uninitialized Event_TakeItem error. - Updated nuget. - Fixed ball game animation issues. - Fixed guest list problems. - Fixed incorrect version information icon display. - Fixed missing translations. - Fixed error where GIF viewing could not be restored. - Fixed TAG search-related bugs in the photo gallery. - Translated missing content. - Fixed potential date conversion errors for other language countries. - Fixed the issue where "Select All" cancellation was ineffective. - Updated gallery encryption format. - Explained LevelMax in a simple and understandable way when players are unaware. - Fixed occasional VPet range errors in multiplayer mode. - Changed image copy mode to file to support transparency and GIFs. - Fixed error where the gallery did not unlock after a breakthrough. - Converted all read GRAPH data to lowercase. - Fixed error where images in the photo gallery kept loading indefinitely. - Fixed error when first using the schedule organization. - Fixed bug where refunds were processed as charges. - Refined loading counters and optimized non-counters. - Fixed errors in thinking actions. - Reduced the number of simultaneous loads.
Adjustments
Switching schedule organizations allows for a half refund.
Thank the following testers CCCCCCHARA, Coloryr, j6845, ColorfulChen, YIYuNCU, and all personnel involved in testing/submitting issues
For details, see https://github.com/LorisYounger/VPet/commits/main
Source
Changelog.gg summarizes and formats this update. How we read updates.
