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Steam News28 July 202622d ago

Voxelion v0.1.6 update - 3D terraforming and Pathfinding rework

New mechanics HPA* pathfinding - Changed old navgrid A* pathfinding to new HPA* with flood fill sectors. This gives better performance and allows for more units moving simultaneously.

In this update3

Full notes

Full Voxelion update

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What changed

2 fixes5 additions2 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
addedNew mechanicsHPA* pathfinding - Changed old navgrid A* pathfinding to new HPA* with flood fill sectors. This gives better performance and allows for more units moving simultaneously.
addedNew mechanics3D terraforming - Builders can now dig underground. This allows for tunnels and cave digging.
addedNew mechanicsTerrain view layers - You can now changed viewed terrain layer using "page down" and "page up" (keys adjustable in settings).
fixedFixesTutorial widget not appearing in tutorial.
fixedFixesRaid AI behaviour fixes thanks to better pathfinding system.
addedFixesGame now loads faster - New saves will load much faster.

Voxelion changes

addedHPA* pathfinding - Changed old navgrid A* pathfinding to new HPA* with flood fill sectors. This gives better performance and allows for more units moving simultaneously.
added3D terraforming - Builders can now dig underground. This allows for tunnels and cave digging.
addedTerrain view layers - You can now changed viewed terrain layer using "page down" and "page up" (keys adjustable in settings).
fixedTutorial widget not appearing in tutorial.
fixedRaid AI behaviour fixes thanks to better pathfinding system.

New mechanics

  • HPA* pathfinding - Changed old navgrid A* pathfinding to new HPA* with flood fill sectors. This gives better performance and allows for more units moving simultaneously.

  • 3D terraforming - Builders can now dig underground. This allows for tunnels and cave digging.

  • Terrain view layers - You can now changed viewed terrain layer using "page down" and "page up" (keys adjustable in settings).

Fixes

  • Tutorial widget not appearing in tutorial.

  • Raid AI behaviour fixes thanks to better pathfinding system.

  • Game now loads faster - New saves will load much faster.

  • level 2 houses didn't have upgrade to level 3 house button.

Other

  • Changed max world size - You can now create 20x20 worlds(Be aware it needs better PC)

  • Mobs will spawn away from settlement buildings.

Source

Steam News / 28 July 2026

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