In this update3
Full notes
Full Voxelion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
Voxelion changes
New mechanics
HPA* pathfinding - Changed old navgrid A* pathfinding to new HPA* with flood fill sectors. This gives better performance and allows for more units moving simultaneously.
3D terraforming - Builders can now dig underground. This allows for tunnels and cave digging.
Terrain view layers - You can now changed viewed terrain layer using "page down" and "page up" (keys adjustable in settings).
Fixes
Tutorial widget not appearing in tutorial.
Raid AI behaviour fixes thanks to better pathfinding system.
Game now loads faster - New saves will load much faster.
level 2 houses didn't have upgrade to level 3 house button.
Other
Changed max world size - You can now create 20x20 worlds(Be aware it needs better PC)
Mobs will spawn away from settlement buildings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
