Full notes
Full Voxelgram update
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What changed
- Gameplay
- Performance
- Fixes
- Workshop
Highlight for available Hints
I've added a quality of life option, to highlight hints, which can be progressed. They will be blue if you can remove, or turn green something on line they represent. It doesn't give you 100% accurate suggestions. It's only taking into consideration single row at a time, so if you made a mistake somewhere else this can give you incorrect hint, so it shouldn't make game too easy. If you don't like this option, you can turn it off in settings -> gameplay -> highlight available hints.
Bug fixes
Since patch release there were quite a few issues reported, thank you for spotting them all!
Fixed issue with ghost cells - voxel wouldn't render, but hints would
Fixed duplicated input with scrolling layers after restart
Fixed issue with scrolling while not selecting anything specific
Fixed issue where restarting puzzle while in preview mode would lock the game
Fixed issues where settings were not turning on/off features
Fixed issue with transition animation on blocks failing if you clicked fast
Adjusted puzzle/diorama scroll list sensitivity
Fixed issue where converting from old to new save system would incorrectly count base puzzles as workshop and unlock achievement in result
Fixed issue with timers not working properly
Fixed issue with selected diorama not being remembered between game restarts
Source
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