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Steam News9 April 20251y ago

Update 0.89.0.9

IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues.

Full notes

Full Voxel Tycoon update

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What changed

4 fixes1 addition4 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
changedIMPROVEMENTS
changedThe number of 'Vehicle can't find depot' notifications has been significantly reduced
changedTrains that are flipped while heading to a depot will now cancel the "go to depot" task.
removedTooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible.
fixedFixed various cases where vehicles failed to find a path to a depot.
fixedFixed regression where MU edit controls didn't appear.

Voxel Tycoon changes

changedIMPROVEMENTS
changedThe number of 'Vehicle can't find depot' notifications has been significantly reduced
changedTrains that are flipped while heading to a depot will now cancel the "go to depot" task.
removedTooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible.
fixedFixed various cases where vehicles failed to find a path to a depot.

IMPROVEMENTS

  • Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues.

  • Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations.

  • The number of 'Vehicle can't find depot' notifications has been significantly reduced

  • Trains that are flipped while heading to a depot will now cancel the "go to depot" task.

  • Treat vehicle service costs as part of the vehicle's running costs.

  • Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible.

FIXES

  • Fixed various cases where vehicles failed to find a path to a depot.

  • Fixed regression where MU edit controls didn't appear.

MODDING

  • Fixed MU units not remembering chosen liveries for optional units.

  • MU recipes can now define custom liveries for specific subsets of units (previously, a custom livery had to be set on the first unit for the color scheme to appear in the picker).

  • Fixed asset loading failure when a vehicle unit asset is missing the Livery property entirely.

  • Added --no-mods and --no-remote-mods command-line arguments (useful for testing a local mod while subscribed to its remote version).

Steam post image

Source

Steam News / 9 April 2025

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