Full notes
Full Voxel Tycoon update
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What changed
- Gameplay
- UI and audio
- Fixes
Voxel Tycoon changes
IMPROVEMENTS
Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues.
Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations.
The number of 'Vehicle can't find depot' notifications has been significantly reduced
Trains that are flipped while heading to a depot will now cancel the "go to depot" task.
Treat vehicle service costs as part of the vehicle's running costs.
Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible.
FIXES
Fixed various cases where vehicles failed to find a path to a depot.
Fixed regression where MU edit controls didn't appear.
MODDING
Fixed MU units not remembering chosen liveries for optional units.
MU recipes can now define custom liveries for specific subsets of units (previously, a custom livery had to be set on the first unit for the color scheme to appear in the picker).
Fixed asset loading failure when a vehicle unit asset is missing the Livery property entirely.
Added --no-mods and --no-remote-mods command-line arguments (useful for testing a local mod while subscribed to its remote version).
Source
Changelog.gg summarizes and formats this update. How we read updates.
