Full notes
Full Voxel Tycoon update
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What changed
- Compatibility
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
Voxel Tycoon changes
The first beta for Wear & Tear Update is here!
This update brings significant balance changes — we’d really appreciate it if you gave it a thorough try and let us know what you think!
Btw, this is the last major update before RRR!
GAMEPLAY
Added a vehicle wear and reliability system – vehicles now require maintenance over time.
Vehicle performance decreases as wear increases.
You can now configure service intervals to control maintenance frequency.
Depot tasks can now be added directly to vehicle schedules.
New trucks have been added to each generation, and older trucks have been reworked.
All vehicles have been rebalanced to offer variety in their strengths and weaknesses.
IMPROVEMENTS
Vehicles and buildings are now clearly split into 'current' and 'obsolete' categories as the player progresses through research.
Higher-tier vehicles are no longer locked behind Depot II. Instead, Tier II depots now offer lower maintenance costs.
Removed confusing schedule options that didn’t make sense when selecting waypoints.
Improved game startup time.
When placing signals, the regular signal is now selected by default instead of the pre-signal.
Added search functionality to the Settings window (just start typing).
Improved Builder Tool window performance when playing with many mods.
Added privacy controls for analytics data collection.
FIXES
Fixed an issue where the UI could become completely locked in some scenarios.
Fixed heap item storage renderer.
Fixed a bug where a pink tint could remain after using the vehicle picker tool (a.k.a. Worm Train issue).
MODDING
You can now repaint assets directly in the game world using the new Paint Assets tool. To enable it, open Settings while holding Shift, go to the Misc tab, and toggle Asset Paint Tool (you can type “Asset” to find it). Then reload your save file – the tool will appear in the Toolbar under the Other category. When enabled, the setting introduces a performance overhead, so be sure to disable it once you're done using the tool.
Simplified stack and heap storage definitions with a new Bounds property, along with automatic Resolution and Keyframes calculation (see standard car assets for examples).
Added a Generation property for building, car, and train assets.
Added a Reliability property for car and train assets.
Added a new Experimental vehicle engine type.
The Tags property is no longer used for car and train assets.
Auto price calculation now takes max speed and reliability into account.
Unity updated to 6000.0.43.
Source
Changelog.gg summarizes and formats this update. How we read updates.
