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Steam News3 July 20263d ago

version 0.11.0 LEADERBOARD

Think you're good? Prove it. Global Leaderboards are here. One leaderboard per team size: solo, duo, trio and squad. See how your score stacks up against the world, right from the game.

Full notes

Full Voxel Shooter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
changedThink you're good? Prove it. Global Leaderboards are here. One leaderboard per team size: solo, duo, trio and squad. See how your score stacks up against the world, right from the game. Full shop rework for better readability, big UI pass across all menus, performance improvements in heavy combat, and a pile of bug fixes.
changedCaterpillar Boss reworked from scratch. The segments now follow the head properly, each caterpillar rolls its own colour combo from the 4 elements, and the movement is way more readable. Fighting it actually makes sense now.
changedPurple Gravity Well reworked. Implosion damage is now damage over time, which makes it much more reliable against multi-part bosses. Slowdown and attraction are decoupled so enemies get pulled in without weird speed boosts.
changedSpawn markers. Enemies arriving from the top or bottom now show a warning marker at the edge. No more surprise attacks from off-screen.
changedPlus: Rich Presence. Your friends can see what you're doing on Steam: menu, lobby, in a level, fighting a boss, at the shop.

Voxel Shooter changes

changedThink you're good? Prove it. Global Leaderboards are here. One leaderboard per team size: solo, duo, trio and squad. See how your score stacks up against the world, right from the game. Full shop rework for better readability, big UI pass across all menus, performance improvements in heavy combat, and a pile of bug fixes.
changedCaterpillar Boss reworked from scratch. The segments now follow the head properly, each caterpillar rolls its own colour combo from the 4 elements, and the movement is way more readable. Fighting it actually makes sense now.
changedPurple Gravity Well reworked. Implosion damage is now damage over time, which makes it much more reliable against multi-part bosses. Slowdown and attraction are decoupled so enemies get pulled in without weird speed boosts.
changedSpawn markers. Enemies arriving from the top or bottom now show a warning marker at the edge. No more surprise attacks from off-screen.
changedPlus: Rich Presence. Your friends can see what you're doing on Steam: menu, lobby, in a level, fighting a boss, at the shop.

Think you're good? Prove it. Global Leaderboards are here. One leaderboard per team size: solo, duo, trio and squad. See how your score stacks up against the world, right from the game. Full shop rework for better readability, big UI pass across all menus, performance improvements in heavy combat, and a pile of bug fixes.

Caterpillar Boss reworked from scratch. The segments now follow the head properly, each caterpillar rolls its own colour combo from the 4 elements, and the movement is way more readable. Fighting it actually makes sense now.

Purple Gravity Well reworked. Implosion damage is now damage over time, which makes it much more reliable against multi-part bosses. Slowdown and attraction are decoupled so enemies get pulled in without weird speed boosts.

Spawn markers. Enemies arriving from the top or bottom now show a warning marker at the edge. No more surprise attacks from off-screen.

Steam Cloud saves. Your progress syncs across PCs. Local save works as offline backup.

Plus: Rich Presence. Your friends can see what you're doing on Steam: menu, lobby, in a level, fighting a boss, at the shop.

Full patch notes on our Discord:

discord.gg/Mvt7gzxejQ

Source

Steam News / 3 July 2026

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