HomeGamesUpdatesPricingMethodology
Steam News26 July 20241y ago

0.9.0.411 - Regular weekly patch

General & local performance improvements resized world partition cells for smoother streaming Fixed draw distance values on several objects Several optimizations on several static objects at Manor House and sawmill loca

In this update1

Full notes

Full Vorax update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions6 changes0 removals
  • Performance
  • UI and audio
changedGeneral & local performance improvementsresized world partition cells for smoother streaming
fixedGeneral & local performance improvementsFixed draw distance values on several objects
changedGeneral & local performance improvementsSeveral optimizations on several static objects at Manor House and sawmill locations
changedGeneral & local performance improvementsMore objects collapsed at start location
changedGeneral & local performance improvementsMore lods around manor house zone
changedGeneral & local performance improvements[h3]Gameplay bugfix and improvements/h3]

Vorax changes

changedresized world partition cells for smoother streaming
fixedFixed draw distance values on several objects
changedSeveral optimizations on several static objects at Manor House and sawmill locations
changedMore objects collapsed at start location
changedMore lods around manor house zone

General & local performance improvements

  • resized world partition cells for smoother streaming

  • Fixed draw distance values on several objects

  • Several optimizations on several static objects at Manor House and sawmill locations

  • More objects collapsed at start location

  • More lods around manor house zone

Gameplay bugfix and improvements/h3]

  • Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)

  • Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack or parry

  • Fixed delay of loot spawn upon AI death

  • Fixed delayed death sound in AI when dying

  • Fixed collision bug that prevented entrance in several buildings

  • Fixed collision bugs around biomass in picnic area

Source

Steam News / 26 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.