In this update1
Full notes
Full Vorax update
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What changed
- Performance
- UI and audio
Vorax changes
General & local performance improvements
resized world partition cells for smoother streaming
Fixed draw distance values on several objects
Several optimizations on several static objects at Manor House and sawmill locations
More objects collapsed at start location
More lods around manor house zone
Gameplay bugfix and improvements/h3]
Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)
Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack or parry
Fixed delay of loot spawn upon AI death
Fixed delayed death sound in AI when dying
Fixed collision bug that prevented entrance in several buildings
Fixed collision bugs around biomass in picnic area
Source
Changelog.gg summarizes and formats this update. How we read updates.
