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Steam News21 June 202614d ago

Voor de Kroon Update - June 22th 2026

Hello everyone! This update significantly expands the tactical side of battles with a new AI difficulty system, improved delegated command behavior and more intelligent formation movement.

Full notes

Full Voor De Kroon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes33 additions2 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
addedThis update significantly expands the tactical side of battles with a new AI difficulty system , improved delegated command behavior and more intelligent formation movement.
addedYou can now choose between Cinematic, Normal and Tactician AI for both enemy formations and formations under delegated officer control. The new Tactician setting gives ranged and cavalry formations more advanced manoeuvring behavior, while the broader AI improvements also bring better pathfinding, order handling and formation movement across battles.
addedYou can also prepare your army more effectively before battle begins. Formations can now be set to delegate or manual command during deployment, and mounted units can be ordered to begin battles mounted or dismounted.
addedThis update also adds a new dynamic action camera option, improved reinforcement feedback and several new equipment pieces, including a crown, multiple helmets, shields and pavise variants. Three new inland grasslands maps have also been added for big hillside combat.
addedAlongside the new systems and content, this patch resolves a number of issues with formations, mounted combat, reinforcements, campaign terminology and battle behavior.
addedThe 14th Century Armory Pack has also received new helmets, armor additions and visual improvements to several existing bascinet variants.

Voor De Kroon changes

addedThis update significantly expands the tactical side of battles with a new AI difficulty system , improved delegated command behavior and more intelligent formation movement.
addedYou can now choose between Cinematic, Normal and Tactician AI for both enemy formations and formations under delegated officer control. The new Tactician setting gives ranged and cavalry formations more advanced manoeuvring behavior, while the broader AI improvements also bring better pathfinding, order handling and formation movement across battles.
addedYou can also prepare your army more effectively before battle begins. Formations can now be set to delegate or manual command during deployment, and mounted units can be ordered to begin battles mounted or dismounted.
addedThis update also adds a new dynamic action camera option, improved reinforcement feedback and several new equipment pieces, including a crown, multiple helmets, shields and pavise variants. Three new inland grasslands maps have also been added for big hillside combat.
addedAlongside the new systems and content, this patch resolves a number of issues with formations, mounted combat, reinforcements, campaign terminology and battle behavior.

Hello everyone!

This update significantly expands the tactical side of battles with a new AI difficulty system, improved delegated command behavior and more intelligent formation movement.

You can now choose between Cinematic, Normal and Tactician AI for both enemy formations and formations under delegated officer control. The new Tactician setting gives ranged and cavalry formations more advanced manoeuvring behavior, while the broader AI improvements also bring better pathfinding, order handling and formation movement across battles.

You can also prepare your army more effectively before battle begins. Formations can now be set to delegate or manual command during deployment, and mounted units can be ordered to begin battles mounted or dismounted.

This update also adds a new dynamic action camera option, improved reinforcement feedback and several new equipment pieces, including a crown, multiple helmets, shields and pavise variants. Three new inland grasslands maps have also been added for big hillside combat.

Alongside the new systems and content, this patch resolves a number of issues with formations, mounted combat, reinforcements, campaign terminology and battle behavior.

The 14th Century Armory Pack has also received new helmets, armor additions and visual improvements to several existing bascinet variants.

Thank you all for the continued support, as always!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/uEfNJ6jQc

Full changelog

  • Add tactical AI difficulty setting

  • Add improved enemy and delegated tactical AI

  • Add menu option for enemy and delegated tactical AI: Cinematic, Normal, Tactician

  • Add intelligent pathfinding to AI orders

  • Add advanced manoeuvring to 'Tactician' difficulty level AI for ranged units

  • Add intelligent formation movement system

  • Add light target tracking when rushing with couched lance

  • Add ability to set formations to delegate / manual command before a battle starts

  • Add ability to set mounted units to dismounted or mounted during deployment

  • Add better UI feedback effects to select reinforcements screen

  • Add pending reinforcement unit cards to RTS UI

  • Add dynamic action camera with new menu option

  • Add crown item

  • Add two new kettle helmets (Morgan and Malbork)

  • Add two new great helmets (French Crusader and Lucera)

  • Add curved heater shield

  • Add round basic shield

  • Add kite shield (late)

  • Add pavise set (buckler, medium sized)

  • Add 3 inland grasslands maps (huge 01, huge 02 and mudpit)

  • Add difficulty group to gameplay settings to group all difficulty settings together

  • Add extended option menu tooltips

  • Improve waypoint resolving for formations to prevent stopping / issues

  • Tweak some names and terms used in the campaign interface

  • Small animation optimization

  • Rearrange option menu, remove legacy menu options.

  • Fix mounted attacks not respecting friendly damage setting

  • Fix formations not respawning properly after waiting for night

  • Fix bug causing wedge formations to never reach waypoints

  • Fix population cost of new units not accounting for battle size setting

  • Fix issues with delegate formation orders

  • Fix waypoints not being cleared when giving orders from ground

  • Fix player mounted hitbox

  • Fix reinforcement card heraldry in quick battles

  • Fix small issue with neck rotation locking equipment

  • 14th Century Armory Pack: Add 14th century great helmet

  • 14th Century Armory Pack: Add bascinet with cross visor with brass variation

  • 14th Century Armory Pack: Add base bascinet

  • 14th Century Armory Pack: Add bascinet with orle and painted leather

  • 14th Century Armory Pack: Improve the look of some bascinet variations

  • 14th Century Armory Pack: Add gambeson with breastplate to officer loadout

  • 14th Century Armory Pack: Fix incorrect century info on some assets

Source

Steam News / 21 June 2026

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