Full notes
Full Voor De Kroon update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Voor De Kroon changes
Hello everyone!
This update significantly expands the tactical side of battles with a new AI difficulty system, improved delegated command behavior and more intelligent formation movement.
You can now choose between Cinematic, Normal and Tactician AI for both enemy formations and formations under delegated officer control. The new Tactician setting gives ranged and cavalry formations more advanced manoeuvring behavior, while the broader AI improvements also bring better pathfinding, order handling and formation movement across battles.
You can also prepare your army more effectively before battle begins. Formations can now be set to delegate or manual command during deployment, and mounted units can be ordered to begin battles mounted or dismounted.
This update also adds a new dynamic action camera option, improved reinforcement feedback and several new equipment pieces, including a crown, multiple helmets, shields and pavise variants. Three new inland grasslands maps have also been added for big hillside combat.
Alongside the new systems and content, this patch resolves a number of issues with formations, mounted combat, reinforcements, campaign terminology and battle behavior.
The 14th Century Armory Pack has also received new helmets, armor additions and visual improvements to several existing bascinet variants.
Thank you all for the continued support, as always!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/uEfNJ6jQc
Full changelog
Add tactical AI difficulty setting
Add improved enemy and delegated tactical AI
Add menu option for enemy and delegated tactical AI: Cinematic, Normal, Tactician
Add intelligent pathfinding to AI orders
Add advanced manoeuvring to 'Tactician' difficulty level AI for ranged units
Add intelligent formation movement system
Add light target tracking when rushing with couched lance
Add ability to set formations to delegate / manual command before a battle starts
Add ability to set mounted units to dismounted or mounted during deployment
Add better UI feedback effects to select reinforcements screen
Add pending reinforcement unit cards to RTS UI
Add dynamic action camera with new menu option
Add crown item
Add two new kettle helmets (Morgan and Malbork)
Add two new great helmets (French Crusader and Lucera)
Add curved heater shield
Add round basic shield
Add kite shield (late)
Add pavise set (buckler, medium sized)
Add 3 inland grasslands maps (huge 01, huge 02 and mudpit)
Add difficulty group to gameplay settings to group all difficulty settings together
Add extended option menu tooltips
Improve waypoint resolving for formations to prevent stopping / issues
Tweak some names and terms used in the campaign interface
Small animation optimization
Rearrange option menu, remove legacy menu options.
Fix mounted attacks not respecting friendly damage setting
Fix formations not respawning properly after waiting for night
Fix bug causing wedge formations to never reach waypoints
Fix population cost of new units not accounting for battle size setting
Fix issues with delegate formation orders
Fix waypoints not being cleared when giving orders from ground
Fix player mounted hitbox
Fix reinforcement card heraldry in quick battles
Fix small issue with neck rotation locking equipment
14th Century Armory Pack: Add 14th century great helmet
14th Century Armory Pack: Add bascinet with cross visor with brass variation
14th Century Armory Pack: Add base bascinet
14th Century Armory Pack: Add bascinet with orle and painted leather
14th Century Armory Pack: Improve the look of some bascinet variations
14th Century Armory Pack: Add gambeson with breastplate to officer loadout
14th Century Armory Pack: Fix incorrect century info on some assets
Source
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