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Full Volume update
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Repeated intro
Hey all, Couple of days on this one, largely because of the surprising amount of work checking the servers for cool levels to add to staff picks turned out to be (jeez guys, you made some cool stuff, article on that here: http://www.volumegame.net/blog/2015/8/21/volumefriday-issue-1 ) .. so that's 20 hand picked bits of cool level to work through with the newly fixed build. Fixes in this patch:
What changed
- Server
- UI and audio
- Gameplay
- Fixes
Volume changes
no gameplay sound plays during cutscenes anymore.
controllers are now rebindable on the controls setting screen, which should help those with non standard controllers (or standard controllers through different drivers to ours). This stuff is new, so please report any weird bugs you find in it. (on the mac, there's currently a couple of bugs with the rebind screen, please bear with us, fix coming tomorrow, but we wanted to get all these other problems solved for everyone, to start the weekend)
frame rate cap now available in settings (default is still uncapped), for those who want to run the game efficiently on lower spec / overheating machines.
achievement bugs fixed. We believe in most cases, this will retroactively award missing achievements, although it is possible that some players will need to redo the necessary unlock steps. Apologies.
a mask icon now shows whenever the game is saving data
LT and RT on menus have been swapped out for the correct LB and RB prompts.
So yeah, a decent sized list of issues solved. Next on my radar are language bugs, and getting in Polish and Russian stuff. I also want to personally solve the table collision bug, because while it's not the end of the world, it is bloody embarrassing ;) Oh, and we are kicking off work on the first feature patch, adding toggle-able changes to checkpointing logic (and new leaderboards for new modes) and a 'no story, just missions' character option for those who like their stealth pure and uninterrupted. We will be working over the weekend, but probably safe to assume the next bug fix patch will not arrive til early next week. Have a great weekend, and tell a few friends about this weird little stealth game that gets bug fix patches regularly ;)
Source
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