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Steam News10 June 20233y ago

Difficulty rebalancing patch

The game has been out for a month now and I've decided to make some changes to help out with the difficulty based on feedback and some of the things I've seen, the changes are as follows: General changes Increased norma

Full notes

Full Voltorometer Recharged + update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Balance
  • Gameplay
changedIncreased normal difficulty health from 3 to 4
changedSlightly decreased the darkness in dark levels
changedIncreased the player's vision radius in dark levels
changedIncreased the delay between waking the worm enemies and them attacking you
changedIncreased the player's friction and acceleration on ice levels to reduce how slippy it is
changedW2-3: Increased the time platforms stay up by an extra 0.5 seconds across the whole level
normal difficulty health34normal difficulty health increased, buff

The game has been out for a month now and I've decided to make some changes to help out with the difficulty based on feedback and some of the things I've seen, the changes are as follows:

General changes

  • Increased normal difficulty health from 3 to 4

  • Slightly decreased the darkness in dark levels

  • Increased the player's vision radius in dark levels

  • Increased the delay between waking the worm enemies and them attacking you

  • Increased the player's friction and acceleration on ice levels to reduce how slippy it is

Level specific changes

  • W2-3Increased the time platforms stay up by an extra 0.5 seconds across the whole level
  • W2-4Changed some of the enemy spawns to only appear in hard mode
  • W2-5Decreased the amount of time the lava geysers are active so that's more of a gap to get through
  • W3-5Increased the amount of time it takes for the enemies to start chasing you after the lights are turned on and decreased their chase speed
  • W4-3Increased the height of the alcoves where two glowing squid enemies appear to make the timing to get past easier
  • W4-4Added a slope to an alcove to make it easier to jump in to
  • W4-5Slightly decreased the max speed of the fish enemies that chase you

Hopefully this will make the game easier for some and make world 2 less of a wall for many

Source

Steam News / 10 June 2023

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