Full notes
Full Voltorometer Recharged + update
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What changed
- Balance
- Gameplay
The game has been out for a month now and I've decided to make some changes to help out with the difficulty based on feedback and some of the things I've seen, the changes are as follows:
General changes
Increased normal difficulty health from 3 to 4
Slightly decreased the darkness in dark levels
Increased the player's vision radius in dark levels
Increased the delay between waking the worm enemies and them attacking you
Increased the player's friction and acceleration on ice levels to reduce how slippy it is
Level specific changes
- W2-3Increased the time platforms stay up by an extra 0.5 seconds across the whole level
- W2-4Changed some of the enemy spawns to only appear in hard mode
- W2-5Decreased the amount of time the lava geysers are active so that's more of a gap to get through
- W3-5Increased the amount of time it takes for the enemies to start chasing you after the lights are turned on and decreased their chase speed
- W4-3Increased the height of the alcoves where two glowing squid enemies appear to make the timing to get past easier
- W4-4Added a slope to an alcove to make it easier to jump in to
- W4-5Slightly decreased the max speed of the fish enemies that chase you
Hopefully this will make the game easier for some and make world 2 less of a wall for many
Source
Changelog.gg summarizes and formats this update. How we read updates.
