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Steam News24 March 201511y ago

First Patch is live

Greetings! Today we released our first patch! =) Changelog: Mod-Tool: The compiler now uses all available CPU cores of your machine, and indicates a progress bar.

Full notes

Full Vol'Talkes - The AI War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
fixedChangelog:Mod-Tool: The compiler now uses all available CPU cores of your machine, and indicates a progress bar. That way you know the process isn't stopping, and you see how long it takes to compile all textures, texts and shaders. Compiling now will me much faster Engine: Soundsystem - You heard the music, now you hear the sounds. Gunfire and explosions now can be heard, depending on how far or close the camera is to the unit. Priority Targets - preparation for the AI. Units now prefer to attack other unit classes they are most efficient against, if now new attack order is given Savegames - A bug was fixed for Windows Vista where occasionally you couldn't load your savegames anymore. Armorsystem - Armor now has a much different effect on incoming damage depending what armor type it is - taking down the stations should take significant longer than destroying enemy units Game: Fighter Launch - Fighters are now launched from carriers - this is a preparation for a carrier system we are currently developing. New Units - some new units are added
addedPreview:New Structures and the tech tree

Greetings!

Today we released our first patch! =)

Changelog:

Mod-Tool

The compiler now uses all available CPU cores of your machine, and indicates a progress bar. That way you know the process isn't stopping, and you see how long it takes to compile all textures, texts and shaders.

Compiling now will me much faster Engine

Soundsystem - You heard the music, now you hear the sounds. Gunfire and explosions now can be heard, depending on how far or close the camera is to the unit. Priority Targets - preparation for the AI. Units now prefer to attack other unit classes they are most efficient against, if now new attack order is given Savegames - A bug was fixed for Windows Vista where occasionally you couldn't load your savegames anymore. Armorsystem - Armor now has a much different effect on incoming damage depending what armor type it is - taking down the stations should take significant longer than destroying enemy units Game: Fighter Launch - Fighters are now launched from carriers - this is a preparation for a carrier system we are currently developing. New Units - some new units are added

Preview:

Next Update will integrate the resource system for the Eidolon campaign.

First hero Units will appear

New Structures and the tech tree

Source

Steam News / 24 March 2015

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