Full notes
Full Vol'Talkes - The AI War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Greetings!
Today we released our first patch! =)
Changelog:
Mod-Tool
The compiler now uses all available CPU cores of your machine, and indicates a progress bar. That way you know the process isn't stopping, and you see how long it takes to compile all textures, texts and shaders.
Compiling now will me much faster Engine
Soundsystem - You heard the music, now you hear the sounds. Gunfire and explosions now can be heard, depending on how far or close the camera is to the unit. Priority Targets - preparation for the AI. Units now prefer to attack other unit classes they are most efficient against, if now new attack order is given Savegames - A bug was fixed for Windows Vista where occasionally you couldn't load your savegames anymore. Armorsystem - Armor now has a much different effect on incoming damage depending what armor type it is - taking down the stations should take significant longer than destroying enemy units Game: Fighter Launch - Fighters are now launched from carriers - this is a preparation for a carrier system we are currently developing. New Units - some new units are added
Preview:
Next Update will integrate the resource system for the Eidolon campaign.
First hero Units will appear
New Structures and the tech tree
Source
Changelog.gg summarizes and formats this update. How we read updates.
