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Steam News17 August 202510mo ago

Progress on Version Update

Hello again everyone! As the title suggests, I just wanted to keep you posted on the status of the next big update to VoltAge:Genesis!

Full notes

Full VoltAge:Genesis update

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Repeated intro

Hello again everyone! As the title suggests, I just wanted to keep you posted on the status of the next big update to VoltAge:Genesis! The notes below are only the changes which have been implemented so far; expect more tweaking and fixes over the next couple of weeks, followed by a testing period for me to see if anything is broken and/or whether I have missed anything. In the meantime, keep letting me know if you have experienced any sorts of bugs, or if you have input on how to make the game a better experience overall. I can't promise I will be able (or willing) to implement every single thing you suggest, but I promise to consider it all very carefully. And so, without further ado, here are the current changes for the Version 10.0 Update to VoltAge:Genesis, also known as the "Epitaph" update...again, bear in mind that these changes A) have not yet been implemented, and B) are not a finalized list. VoltAge:Genesis Version 10.0 “Epitaph” Update Dev Notes

What changed

2 fixes3 additions6 changes1 removal
  • Gameplay
  • Store
  • Balance
  • Maps
changedNOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs.
changedChanges to Existing Quests “Headsman, Axed” The player can now begin this quest by talking to the Hunter’s Guild Captain in New Panavinto once “A Call to Arms” has been completed and Nolan has reached Level 20 (previously 25). “Fresh Blood” The player can now begin Isaiah’s recruitment quest by entering the Hunter’s Guild in Pedregal Springs once “Headsman, Axed” has been completed and Nolan has reached Level 20 (previously 30). “The Great Circle Route” During Carmen’s recruitment quest, the player can no longer leave the pawn shop until they have found all the hidden treasures and opened the safe.
addedChanges to Existing Areas Chusca Yacer Removed a couple of trees that did not actually block the path, but which seemed to be discouraging exploration, “preventing” progression. Ensenada (North) The player can now hop across certain narrow sections of the stream here; this does not grant access to any new areas or items, but some players felt it was important to be able to do so. Panavinto Ruins (Interior) Removed a dumpster near the SE playground that seemed to be discouraging exploration, “preventing” progression.
addedChanges to Playable Characters Isaiah’s levelling upon joining the party has been tweaked. Isaiah no longer automatically gains ten (10) levels upon the completion of the “Fresh Blood” quest. Instead, the game now performs a check to see if Nolan has reached Level 25; if he has, then Isaiah gains three (3) levels immediately and another five (5) levels for every five (5) levels Nolan has gained, up to a maximum starting level of 53 for Isaiah. Example: Upon completing “Fresh Blood”, Nolan is Level 32; in this case, Isaiah’s starting level would be boosted to 28 (+3 for Nolan being Level 25, and another +5 for Nolan having reached Level 30). This change was implemented to account for the fact that Isaiah can now be permanently recruited as soon as [Nolan Level 20], vs. previous versions, where Isaiah could not be permanently recruited until [Nolan Level 30] or higher. Dev Note: This mechanic is how starting levels for (nearly) all characters joining the party is determined, with some variation in the “minimum” and “maximums” for each party member based on their comparative power levels and when they are expected to join the party. The one major exception to this is Stark, who ALWAYS joins at Level 15 (it wouldn’t make sense for a grunt Deadhander to join the party at level 40, LOL). Elam can no longer use 1-Handed Spears Elam can no longer use 2-Handed Spears Lucas can no longer use Thrusting Swords
removedChanges to Shops Coluna (Stonewall Goods) The girl at the “Returns” counter no longer has to initially be spoken to twice to access her shop and/or to progress “The Lost Prototypes” questline. Ensenada (Warehouse) The “Armor” and “Junk” merchants no longer require you to speak to them a second time to access their shops for the first time.
changedChanges to Weapons All references to “Magic Daggers” have been removed Appropriate weapons will now be referred to as “Exotic Daggers” to maintain consistency with how similar weapons in other categories are handled. All references to “Magic Sidearms” have been removed Appropriate weapons will now be referred to as “Exotic Sidearms” to maintain consistency with how similar weapons in other categories are handled. The attack animation when using the “Ceramic Dagger” has been fixed. The following weapons now grant the “Thrust” (formerly “Impale”, see “Changes to Skills”) skill: Duelist’s Rapier Frozen Tracer Old Gladius Rapier Screwdriver Stiletto Vaernon’s Rapier “Glove of Power” has been tweaked Now increases “Steal Volts” Rate by +10% in addition to previous bonuses. “Scrap Cutter” has been tweaked No longer grants +2% Crit. Chance bonus Now doubles item drop rates while equipped
Changes to Items Variance rate for healing items20%10%Changes to Items Variance rate for healing items decreased, nerf

NOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs.

  • Changes to Existing Quests

    • “Headsman, Axed”

      • The player can now begin this quest by talking to the Hunter’s Guild Captain in New Panavinto once “A Call to Arms” has been completed and Nolan has reached Level 20 (previously 25).

    • “Fresh Blood”

      • The player can now begin Isaiah’s recruitment quest by entering the Hunter’s Guild in Pedregal Springs once “Headsman, Axed” has been completed and Nolan has reached Level 20 (previously 30).

    • “The Great Circle Route”

      • During Carmen’s recruitment quest, the player can no longer leave the pawn shop until they have found all the hidden treasures and opened the safe.

  • Changes to Existing Areas

    • Chusca Yacer

      • Removed a couple of trees that did not actually block the path, but which seemed to be discouraging exploration, “preventing” progression.

    • Ensenada (North)

      • The player can now hop across certain narrow sections of the stream here; this does not grant access to any new areas or items, but some players felt it was important to be able to do so.

    • Panavinto Ruins (Interior)

      • Removed a dumpster near the SE playground that seemed to be discouraging exploration, “preventing” progression.

  • Changes to Playable Characters

    • Isaiah’s levelling upon joining the party has been tweaked.

      • Isaiah no longer automatically gains ten (10) levels upon the completion of the “Fresh Blood” quest.

        • Instead, the game now performs a check to see if Nolan has reached Level 25; if he has, then Isaiah gains three (3) levels immediately and another five (5) levels for every five (5) levels Nolan has gained, up to a maximum starting level of 53 for Isaiah.

        • Example: Upon completing “Fresh Blood”, Nolan is Level 32; in this case, Isaiah’s starting level would be boosted to 28 (+3 for Nolan being Level 25, and another +5 for Nolan having reached Level 30).

        • This change was implemented to account for the fact that Isaiah can now be permanently recruited as soon as [Nolan Level 20], vs. previous versions, where Isaiah could not be permanently recruited until [Nolan Level 30] or higher.

          • Dev Note: This mechanic is how starting levels for (nearly) all characters joining the party is determined, with some variation in the “minimum” and “maximums” for each party member based on their comparative power levels and when they are expected to join the party.

          • The one major exception to this is Stark, who ALWAYS joins at Level 15 (it wouldn’t make sense for a grunt Deadhander to join the party at level 40, LOL).

    • Elam can no longer use 1-Handed Spears

    • Elam can no longer use 2-Handed Spears

    • Lucas can no longer use Thrusting Swords

  • Changes to Shops

    • Coluna (Stonewall Goods)

      • The girl at the “Returns” counter no longer has to initially be spoken to twice to access her shop and/or to progress “The Lost Prototypes” questline.

    • Ensenada (Warehouse)

      • The “Armor” and “Junk” merchants no longer require you to speak to them a second time to access their shops for the first time.

  • Changes to Weapons

    • All references to “Magic Daggers” have been removed

      • Appropriate weapons will now be referred to as “Exotic Daggers” to maintain consistency with how similar weapons in other categories are handled.

    • All references to “Magic Sidearms” have been removed

      • Appropriate weapons will now be referred to as “Exotic Sidearms” to maintain consistency with how similar weapons in other categories are handled.

    • The attack animation when using the “Ceramic Dagger” has been fixed.

    • The following weapons now grant the “Thrust” (formerly “Impale”, see “Changes to Skills”) skill:

      • Duelist’s Rapier

      • Frozen Tracer

      • Old Gladius

      • Rapier

      • Screwdriver

      • Stiletto

      • Vaernon’s Rapier

    • “Glove of Power” has been tweaked

      • Now increases “Steal Volts” Rate by +10% in addition to previous bonuses.

    • “Scrap Cutter” has been tweaked

      • No longer grants +2% Crit. Chance bonus

      • Now doubles item drop rates while equipped

  • Changes to Armor

    • “Dusky Shield” has been fixed

      • Now correctly changes the “Wait” command to “Guard” while equipped

    • “ReCharge” has been tweaked

      • No longer flagged as a “Robot Only” shield

        • Now treated as an ordinary Energy Shield for the purposes of determining which characters can use it.

      • No longer absorbs [Electric] damage as health when worn

        • Now reduces damage from [Electric] attacks by 20%

      • Item description has been updated.

    • “Zaindari’s Shield” has been fixed

      • Now correctly changes the “Wait” command to “Guard” while equipped

  • Changes to Accessories

    • “6.9-11 Testify” has been tweaked

      • Now provides an additional +10 Men. Attack

      • Total Bonuses are now: Attack +10, Men. Attack +15 Grants Pyro / Cryo / Electro Shot

    • “21.29 Monomyth” has been tweaked

      • Now provides an additional +10 Men. Attack

      • Total Bonuses are now: Attack +10, Men. Attack +10, Luck +5 Grants Aero / Hydro / Geo Shot

    • “80.2-8 Behold” has been tweaked

      • Now provides an additional +10 Men. Attack

      • Total Bonuses are now: Attack +10, Men. Attack +10, Agility +5 Grants Helio / Umbra / Mech Shot

    • “Artificer Ring” has been tweaked

      • Now provides an additional +5 Men. Attack

      • Total bonuses are now: Men. Attack +15, Defense +5, Men. Defense +5 Grants Electro / Geo / Mech Blade

    • “Inspiring Talisman” item description has been tweaked

    • “Silver Band” has been tweaked

      • No longer reduces Encounter Rate to 0 while worn

        • Now reduces Encounter Rate by 50% while worn

      • Description has been updated

  • Changes to Skills

    • The “Impale” skill is now referred to as “Thrust”

    • “Sickening Grasp” icon has been updated to reflect it causes Nausea, NOT Headaches!

  • Changes to Items

    • Variance rate for healing items has been reduced from 20% to 10%. This should serve to make healing from items more reliable / consistent in battle.

  • General Changes

    • Added a basic “Gamepad Config” function, which can be accessed from the “Options” menu both in-game and on the title screen.

    • The minimum number of steps the player can move without a random encounter has been increased from ten (10) steps to twenty (20) steps.

    • The average number of steps between random encounters on the overworld map has been increased from twenty (20) to thirty (30), consistent with the average encounter frequency in other areas.

    • Party members suffering from “KO” status recover automatically after ten (10) steps (previously seven (7)).

    • A testing spot which caused a (!) to appear over the player’s head when inspecting the lamppost near Acllapata’s Hunter’s Guild has been removed.

    • End Credits have been updated.

    • The “Knocked Down” status now only lasts until the end of the following turn.

    • The “Stun” status now lasts 2-3 turns, rather than 2-5.

    • When defeated by the Scavvers defending their turf in Estancia, the party is now pushed back the way they came, rather than always being pushed vertically “down” one square. This should prevent the player from being trapped behind overpowered enemies early in the game.

    • Updated the conversation with [???] to remove the risk of spoilers for players who manage to defeat the Deathwasp Queen before going to Mateyo.

    • Updated text when interacting with the computer in the manager’s office/Allan’s bedroom.

      • SpoilerAllan changed the password on the computer when he moved in!
      • Dev Explanation: The “Manager’s Password” is and always has been a fun nod to a secret from Final Fantasy VI; there is no quest related to this item.

  • Bug Fixes

    • Fixed an issue which caused the “Victory” music to loop if the player did not exit the end of battle screen quickly.

      • Dev Note: I KNOW this one will make people happy :D

    • Removed a bug which caused the game to freeze if the player initiated the Hunter’s Guild quest “A Call to Arms” while standing “above” the Captain’s desk.

    • Fixed a spot at the Treehugger Outcast’s Shack where the player could walk through a junk pile after looting it.

    • The player should no longer be able to receive a second “Zaindari’s Helm” item if they have met him prior to defeating the Ancient Red Dragon.

    • The player should no longer be able to obtain an unlimited number of Soul Lanterns by checking the trunk of a specific car.

    • Searching a specific desk in on the 2nd floor of the Lab in the Tocamllo Ruins no longer gives you the “Corbett’s Katana” key item while telling that you found a “Romeral Keycard” (this item does not exist).

      • Dev NoteI have no idea how this happened…or why...but it’s fixed.
    • Fixed an error which was causing the Makara fight in Rieldara Cave to call up a much stronger version of the enemy than was intended…players should now be able to advance Delphine’s storyline at a much lower average party level.

    • When entering the Ensenada Warehouse from the southern entrance, the player should no longer be able to walk into the borders of the map.

And with that, I wish you good luck and happy trails as you continue adventuring across the Deadlands...as always, be safe out there! The Deadlands are a dangerous place, after all... -Zach

Source

Steam News / 17 August 2025

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