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Steam News29 March 20206y ago

Voltage Graphical & High Performance Update released!

Voltage Graphical & High Performance Update released We are pleased to release the March update of Voltage, featuring some key fixes and a rather cool performance boost to keep your game running nice and fast.

In this update3

Full notes

Full Voltage update

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What changed

2 fixes3 additions5 changes1 removal
  • Performance
  • Compatibility
  • Fixes
changedVoltage Graphical & High Performance Update releasedWe are pleased to release the March update of Voltage, featuring some key fixes and a rather cool performance boost to keep your game running nice and fast. The core of the performance improvement, aside from shader tweaks, is the batching of similar entities just before the game starts. The draw call optimization only takes a few seconds during the level load phase but you get back so much more in terms of flat out frame rate.
changedVoltage Graphical & High Performance Update releasedOn a typical i7 quad-core system running a GTX 1080 graphics card, level went from 99fps to 195fps with VSYNC switched off in the SETUP settings. That's almost a 100% improvement in game speed!
removedIn addition to performance, this update contains the following fixes and tweaks:F11 in Standalone no longer causes PBR debug layers to be rendered
addedIn addition to performance, this update contains the following fixes and tweaks:New DOCDOC system added to code allowing a new 'Docs\SETUP INI Description.txt' doc to be auto-created
changedIn addition to performance, this update contains the following fixes and tweaks:Improved MIXAMO FBX Importing (2-chain-finger in T-POSE), simply select 'Uber' in 'Is Character Field'
addedIn addition to performance, this update contains the following fixes and tweaks:Added Convex Hull collision shape to the physics system, use by setting COLLISIONMODE in FPE to 9

Voltage changes

changedWe are pleased to release the March update of Voltage, featuring some key fixes and a rather cool performance boost to keep your game running nice and fast. The core of the performance improvement, aside from shader tweaks, is the batching of similar entities just before the game starts. The draw call optimization only takes a few seconds during the level load phase but you get back so much more in terms of flat out frame rate.
changedOn a typical i7 quad-core system running a GTX 1080 graphics card, level went from 99fps to 195fps with VSYNC switched off in the SETUP settings. That's almost a 100% improvement in game speed!
removedF11 in Standalone no longer causes PBR debug layers to be rendered
addedNew DOCDOC system added to code allowing a new 'Docs\SETUP INI Description.txt' doc to be auto-created
changedImproved MIXAMO FBX Importing (2-chain-finger in T-POSE), simply select 'Uber' in 'Is Character Field'

Voltage Graphical & High Performance Update released

We are pleased to release the March update of Voltage, featuring some key fixes and a rather cool performance boost to keep your game running nice and fast. The core of the performance improvement, aside from shader tweaks, is the batching of similar entities just before the game starts. The draw call optimization only takes a few seconds during the level load phase but you get back so much more in terms of flat out frame rate.

On a typical i7 quad-core system running a GTX 1080 graphics card, level went from 99fps to 195fps with VSYNC switched off in the SETUP settings. That's almost a 100% improvement in game speed!

In addition to performance, this update contains the following fixes and tweaks:

  • F11 in Standalone no longer causes PBR debug layers to be rendered

  • New DOCDOC system added to code allowing a new 'Docs\SETUP INI Description.txt' doc to be auto-created

  • Improved MIXAMO FBX Importing (2-chain-finger in T-POSE), simply select 'Uber' in 'Is Character Field'

  • Added Convex Hull collision shape to the physics system, use by setting COLLISIONMODE in FPE to 9

  • Fixed EXPORTASSETS flag in SETUP.INI to correctly export unencrypted full entities with standalone

As you may know, a lot of our more recent work is going on in the background about Voltage: Episode 2, and part of a project that has been kept dark for the most part. What it means for Voltage players is further bug fixes and tweaks that will come from this second work branch, and possibly some new features. We are still determined to keep new features away until we have received big update to the engine, so expect the next update to be predominantly bug fixes and possible release of Episode 2 on Beta-mode.

Graphical settings have been set to maxium

Graphical settings are now set on Maximum. In case you don't want to use maximum settings, change settings on the game menu.

Achievement Fixed

Achievement didn't work on previous release, that has now been fixed. We are planning to add more achievements soon.

We hope you enjoy the Graphical & High Performance Update and look forward to bringing you another update or two before the summer, ensuring the game is both fast and stable for you to play!

Best regards Voltage Development

Source

Steam News / 29 March 2020

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