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Full notes
Full Voltage update
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What changed
- Performance
- Compatibility
- Fixes
Voltage changes
Voltage Graphical & High Performance Update released
We are pleased to release the March update of Voltage, featuring some key fixes and a rather cool performance boost to keep your game running nice and fast. The core of the performance improvement, aside from shader tweaks, is the batching of similar entities just before the game starts. The draw call optimization only takes a few seconds during the level load phase but you get back so much more in terms of flat out frame rate.
On a typical i7 quad-core system running a GTX 1080 graphics card, level went from 99fps to 195fps with VSYNC switched off in the SETUP settings. That's almost a 100% improvement in game speed!
In addition to performance, this update contains the following fixes and tweaks:
F11 in Standalone no longer causes PBR debug layers to be rendered
New DOCDOC system added to code allowing a new 'Docs\SETUP INI Description.txt' doc to be auto-created
Improved MIXAMO FBX Importing (2-chain-finger in T-POSE), simply select 'Uber' in 'Is Character Field'
Added Convex Hull collision shape to the physics system, use by setting COLLISIONMODE in FPE to 9
Fixed EXPORTASSETS flag in SETUP.INI to correctly export unencrypted full entities with standalone
As you may know, a lot of our more recent work is going on in the background about Voltage: Episode 2, and part of a project that has been kept dark for the most part. What it means for Voltage players is further bug fixes and tweaks that will come from this second work branch, and possibly some new features. We are still determined to keep new features away until we have received big update to the engine, so expect the next update to be predominantly bug fixes and possible release of Episode 2 on Beta-mode.
Graphical settings have been set to maxium
Graphical settings are now set on Maximum. In case you don't want to use maximum settings, change settings on the game menu.
Achievement Fixed
Achievement didn't work on previous release, that has now been fixed. We are planning to add more achievements soon.
We hope you enjoy the Graphical & High Performance Update and look forward to bringing you another update or two before the summer, ensuring the game is both fast and stable for you to play!
Best regards Voltage Development
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