Full notes
Full Vollema update
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Repeated intro
Hey, all! It's been a few days now since Vollema's release. Thanks for checking it out! In that time, I've been looking over feedback on various platforms and in the interest of accessibility, have decided to make a few minor adjustments to the game's combat mechanics outlined below, among a few general bug fixes.
What changed
- Gameplay
- Balance
- UI and audio
Gameplay
Slightly lowered the speed of enemy color changes during combat
Slightly owered enemy movement speed during combat
Adjusted certain attack patterns during middle and late-game battles
Bug Fixes
Fixed an issue in one Chapter 8 scene where dialogue volume was bound to the sound effects volume setting
Fixed an audio issue in Chapter 3's boss fight where a certain sound effect would play twice
These changes should give players a bigger window of time to react to enemy attacks. I hope this will allow for a smoother game experience for all players.
Once again, thank you for playing!
Source
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