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Steam News25 June 20261mo ago

New Island Preview - Patch 2.0.117.0

This hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks.

In this update2

Full notes

Full Volcanoids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes2 additions3 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Maps
fixedThis hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks. Alongside these fixes, we've adjusted the underground lighting and introduced a new heavy-duty flashlight to help you navigate.
changedSoon we will be rolling out the first phase of gameplay changes for Orchard Port. While the area is still not quite where we want it to be, it’s getting closer. Our goal for this location is to allow players to freely explore the environment, master the basics of crafting, and discover multiple different paths to reach their *objective* .
addedFeaturesadded a heavy-duty flashlight
changedFeaturesperformance optimizations
addedFeaturesadded weapons and loot to few places
removedFeaturesdisabled access to the Hydromechanicum caves (empty, unfinished location)

Volcanoids changes

fixedThis hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks. Alongside these fixes, we've adjusted the underground lighting and introduced a new heavy-duty flashlight to help you navigate.
changedSoon we will be rolling out the first phase of gameplay changes for Orchard Port. While the area is still not quite where we want it to be, it’s getting closer. Our goal for this location is to allow players to freely explore the environment, master the basics of crafting, and discover multiple different paths to reach their *objective* .
addedadded a heavy-duty flashlight
changedperformance optimizations
addedadded weapons and loot to few places

This hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks. Alongside these fixes, we've adjusted the underground lighting and introduced a new heavy-duty flashlight to help you navigate.

Soon we will be rolling out the first phase of gameplay changes for Orchard Port. While the area is still not quite where we want it to be, it’s getting closer. Our goal for this location is to allow players to freely explore the environment, master the basics of crafting, and discover multiple different paths to reach their *objective*.

Features

  • added a heavy-duty flashlight

  • darker atmosphere underground

  • performance optimizations

  • added weapons and loot to few places

  • disabled access to the Hydromechanicum caves (empty, unfinished location)

  • minor adjustment to Orchard Port gameplay and pathing

Fixes

  • fixed auto-exposure on Intel GPUs (extremely bright screen)

  • fixed multiple different cases of broken lighting

  • fixed ocean rendering issues (blinking squares)

  • fixed an ocean rendering issue while looking down during swimming

  • fixed the character walking on the ocean floor instead of swimming in some cases

  • fixed ocean caustics effects rendering above the water line

  • fixed the disappearing car in Hydromechanicum

  • fixed disappearing parts of sewers and caves at low LOD settings

  • fixed places in Hydromechanicum and the Lighthouse where the player could get stuck

  • fixed the armory note highlight

  • fixed the lava visuals near Rosegate Port

  • fixed crane pickup glitches

  • the miniature COG is now pickable

  • fixed lights and particles remaining in place when the drillship leaves

  • fixed terrain holes and clipping

Source

Steam News / 25 June 2026

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